DXVK-Sarek v1.10.5 Released
Unofficial DXVK 1.10.x Build:
This is not an "official" build created by doitsujin/ドイツ人 (Philip Rebohle), the developer of DXVK.
Instead, it is an unofficial build designed to assist users still relying on the 1.10.x releases by backporting per game configurations and fixes.
It will later be integrated into my custom Proton version designed for low end PCs: Proton-Sarek.
Credits:
Full credit goes to doitsujin/ドイツ人 (Philip Rebohle) and everyone that have worked on the dxvk project. You can find the original DXVK repository here: dxvk.
Contributors:
Changelog:
- Backported the D3D8
dxvkfrontend.- Note: Some games, such as Cossacks II and Impossible Creatures, crash on swapchain resize. Unfortunately that's an unavoidable consequence of the old d3d9 code.
- Backported support for the D3D9 software cursor.
- Note: This is not what is currently in use in mainline dxvk, but it should be good enough.
- Implemented several bug fixes to D3D9 and D3D9 software cursor.
- Silenced a build warning.
- Removed DXVK tests entirely for a cleaner build process.
- Resolved the issue with the async build not performing asynchronous compiling by default.
- Standardized the
dxgi.nvapiHackoption todxgi.hideNvidiaGpuand added support forDXVK_ENABLE_NVAPI. This change makes dxvk-nvapi work out of the box with DXVK-Sarek when using Proton.- Note: Advanced features like HDR will not be available as they rely on code that its not on the current DXVK-Sarek Builds.
- Added support for:
dxgi.hideAmdGpudxgi.hideIntelGpu
- Updated configuration file so the games to utilize the newly added options.
WinterSnowfall, thank you for your continued contributions and support!
About Issues:
I’m the sole developer working directly on this project, so please limit issues to features or functionality that work correctly with the official 1.10.3 version or the other DXVK-Sarek releases, but do not work with this custom build. Thanks
Next release:
A possible v1.10.6 release will take time, as I will be going on a family trip, and I will not have much time to check the DXVK project up and down, to see how everything works and what I can backport. Remember that this involves me reading a lot of commits that have occurred over two years of constant development.
Anyway the v1.10.5 should be good enough, thats all for now, hope it helps and GLHF :).