DXVK-Sarek v1.10.7 Released
Unofficial DXVK 1.10.x Build:
This is not an "official" build created by doitsujin/ドイツ人 (Philip Rebohle), the developer of DXVK.
Instead, it is an unofficial build designed to assist users still relying on the 1.10.x releases by backporting per game configurations and fixes.
It will later be integrated into my custom Proton version designed for low end PCs: Proton-Sarek.
Credits:
Full credit goes to doitsujin/ドイツ人 (Philip Rebohle) and everyone that have worked on the dxvk project. You can find the original DXVK repository here: dxvk.
Contributors:
Changelog:
- Always consider env var configuration as active. Fixes this issue
- Make some features optional, so the project can run on Mali GPUs.
- Note: If you are using a Mali GPU, do not report issues related to performance or visual artifacts. These problems are almost certainly caused by the GPU's lack of support for critical Vulkan extensions. While I have made efforts to allow Mali GPUs to run the project, I cannot provide fixes or support for these devices. Thank you for your understanding.
- Rewrite the thread wrapper, cherry picking commits to make it almost a 1:1 version of the one currently used on the DXVK project.
- Rework the package-release.sh, to fix compiling issues.
- Update software cursor position using SetCursorPosition.
- Note: It fixes software cursor behavior on Windows.
- Rewrite the dxvk_pipecompiler.cpp and dxvk_pipecompiler.h for the async patched version.
- Config Changes:
| Game | Config Change |
|---|---|
| TRAHA Global | Remove (The Game no longer exist) |
| The Hurricane of the Varstray | Backport |
| Granblue Relink | Backport |
| Vindictus | Backport |
| Arcana Heart 3 Love Max + Xtend version | Backport |
| Styx: Shards of Darkness | Create |
| Garden Warfare 2 | Update |
| Far Cry 5 and New Dawn | Backport |
| May Payne 3 | Backport |
| Star Wars Empire at War & expansion | Backport |
| Battlefield 2/2142/PR | Update |
About Issues:
Feel free to report any issues you encounter, i’ll do my best to address them. Please keep in mind that i'm working on this project alone (aside from the contributions by WinterSnowfall; thanks a lot for those, mate!).
The codebase is quite extensive, and while i dont know the ins and outs of every file, i have a decent overall understanding of how it fits together, witch should be enough to fix some issues.
Anyway, GLHF and Happy New Year!!