More productivity research for every factory.
Blueberry Productivity automatically creates repeatable productivity technologies for every eligible intermediate product. If a recipe supports productivity, this mod gives it a matching research path without requiring a hand-written compatibility patch for every item.
Each technology:
- grants +10% recipe productivity per level
- has 30 levels (maximum productivity = 300%)
- affects every eligible recipe that produces the same main product
That means alternate production methods, such as crafting and casting the same item, share one clear productivity technology.
Technologies are generated from the recipes available during startup, so content added by other mods is supported automatically when its recipes allow productivity.
Blueberry Productivity also includes tailored defaults for:
- Base game: sensible science costs for products, fluids, fuels, and science packs
- Space Age: planet-appropriate science costs and combined research for related production chains
With Space Age enabled, related products such as thruster fluids, tungsten products, holmium products, seeds, and lithium products are combined into shared technologies. The mod can also replace Space Age's overlapping productivity technologies while preserving existing research through migration.
- Factorio 2.1
- Space Age is optional
- Existing progress is migrated from the replaced Space Age technologies
- Existing progress from Expanded Productivity Research is migrated when possible
Everything is controlled through startup settings. The defaults are ready to play, but modpack authors can:
- exclude individual recipes or entire product groups
- merge several products into one technology
- choose a different product for a technology's name and icon
- define custom research-cost presets
- assign presets by recipe category, product type, or product name
- keep or remove Space Age's overlapping productivity technologies
With ❤️ from q2s2t