Releases: qheri5/vss-codex
Release list
v1.4.0
Self-contained binaries (no .NET SDK required) for Windows, Linux, and macOS.
Each archive contains the vss-codex executable plus a content/ folder. Unzip and run, e.g.
./vss-codex --zip <vintage-story-archive> or ./vss-codex --install <vs-dir>. ilspycmd
is auto-installed on first run (needs the .NET SDK only for that step) — or decompilation is
skipped with --skip-decompile.
The output is derived from proprietary Vintage Story binaries: keep it local, do not
redistribute it. You need a legally obtained copy of the game.
Full Changelog: v1.3.0...v1.4.0
v1.3.0
Self-contained binaries (no .NET SDK required) for Windows, Linux, and macOS.
Each archive contains the vss-codex executable plus a content/ folder. Unzip and run, e.g.
./vss-codex --zip <vintage-story-archive> or ./vss-codex --install <vs-dir>. ilspycmd
is auto-installed on first run (needs the .NET SDK only for that step) — or decompilation is
skipped with --skip-decompile.
The output is derived from proprietary Vintage Story binaries: keep it local, do not
redistribute it. You need a legally obtained copy of the game.
What's Changed
- v1.3.0 — view decompiled source links by @qheri5 in https://github.com/qheri5/vss-codex/pull/5
Full Changelog: v1.2.2...v1.3.0
v1.2.2
Self-contained binaries (no .NET SDK required) for Windows, Linux, and macOS.
Each archive contains the vss-codex executable plus a content/ folder. Unzip and run, e.g.
./vss-codex --zip <vintage-story-archive> or ./vss-codex --install <vs-dir>. ilspycmd
is auto-installed on first run (needs the .NET SDK only for that step) — or decompilation is
skipped with --skip-decompile.
The output is derived from proprietary Vintage Story binaries: keep it local, do not
redistribute it. You need a legally obtained copy of the game.
What's Changed
- v1.2.2 — cleaner console output by @qheri5 in https://github.com/qheri5/vss-codex/pull/4
Full Changelog: v1.2.1...v1.2.2
v1.2.1
Self-contained binaries (no .NET SDK required) for Windows, Linux, and macOS.
Each archive contains the vss-codex executable plus a content/ folder. Unzip and run, e.g.
./vss-codex --zip <vintage-story-archive> or ./vss-codex --install <vs-dir>. ilspycmd
is auto-installed on first run (needs the .NET SDK only for that step) — or decompilation is
skipped with --skip-decompile.
The output is derived from proprietary Vintage Story binaries: keep it local, do not
redistribute it. You need a legally obtained copy of the game.
What's Changed
- v1.2.1 — UX fixes (double-click pause + serve-docs) by @qheri5 in https://github.com/qheri5/vss-codex/pull/3
Full Changelog: v1.2.0...v1.2.1
v1.2.0
Self-contained binaries (no .NET SDK required) for Windows, Linux, and macOS.
Each archive contains the vss-codex executable plus a content/ folder. Unzip and run, e.g.
./vss-codex --zip <vintage-story-archive> or ./vss-codex --install <vs-dir>. ilspycmd
is auto-installed on first run (needs the .NET SDK only for that step) — or decompilation is
skipped with --skip-decompile.
The output is derived from proprietary Vintage Story binaries: keep it local, do not
redistribute it. You need a legally obtained copy of the game.
What's Changed
- v1.2.0 — hardening, security, DRY, tests by @qheri5 in https://github.com/qheri5/vss-codex/pull/2
Full Changelog: v1.1.0...v1.2.0
v1.1.0
Self-contained binaries (no .NET SDK required) for Windows, Linux, and macOS.
Each archive contains the vss-codex executable plus a content/ folder. Unzip and run, e.g.
./vss-codex --zip <vintage-story-archive> or ./vss-codex --install <vs-dir>. ilspycmd
is auto-installed on first run (needs the .NET SDK only for that step) — or decompilation is
skipped with --skip-decompile.
The output is derived from proprietary Vintage Story binaries: keep it local, do not
redistribute it. You need a legally obtained copy of the game.
What's Changed
- Add an offline, searchable MkDocs site to the knowledge base by @qheri5 in https://github.com/qheri5/vss-codex/pull/1
New Contributors
- @qheri5 made their first contribution in https://github.com/qheri5/vss-codex/pull/1
Full Changelog: v1.0.0...v1.1.0
v1.0.0
Self-contained binaries (no .NET SDK required) for Windows, Linux, and macOS.
Each archive contains the vss-codex executable plus a content/ folder. Unzip and run, e.g.
./vss-codex --zip <vintage-story-archive> or ./vss-codex --install <vs-dir>. ilspycmd
is auto-installed on first run (needs the .NET SDK only for that step) — or decompilation is
skipped with --skip-decompile.
The output is derived from proprietary Vintage Story binaries: keep it local, do not
redistribute it. You need a legally obtained copy of the game.
Full Changelog: https://github.com/qheri5/vss-codex/commits/v1.0.0