|
For example, for the following behavior tree , in one "frame", does the BehaviorTreeRoot update past the first 4 Instant nodes (assuming they all return NodeState.Fail), and then start executing Multiframe? |
Answered by
quabug
Dec 21, 2021
Replies: 1 comment
|
Yes, a |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Yes, a
SelectorNodewill only return/stop once the child state became success or running duringTick.