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v4.1.3 — Your install, your tools, your memories

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@varun369 varun369 released this 23 Aug 14:16
· 14 commits to main since this release
Immutable release. Only release title and notes can be modified.

Fixed

  • Installing the plugin could point your editor at a different, empty set of
    memories.
    Its server configuration pinned a data directory of its own, so on
    a machine already using SLM the editor read somewhere else entirely — measured
    here, that directory held 28 KB while the real one held 611 MB and 5,370
    memories. Nothing failed and nothing warned; it simply looked like everything
    was gone. The plugin no longer says where your memories live.
  • Installing the plugin could take away tools you had turned on. Three of the
    four editor builds forced a narrower tool set — 31 tools, without the eight for
    coordinating between sessions. If you had deliberately enabled more, installing
    something removed them. No build states an opinion about this any more.
  • Installing the plugin could give you a second copy of SuperLocalMemory. Two
    launchers preferred a private environment of their own over the one you already
    had from pip, pipx or npm. So a machine that had ever created one kept
    using it — including after you upgraded properly — and two copies read the same
    memories, with whichever started first deciding which one answered. Both now
    use what you already have, in either install order, and fall back to their own
    only on a machine with none. When a leftover copy is found beside a real
    install, it is named, with both version numbers, instead of being used quietly.
  • The plugin would not start at all outside Claude Code. The path it built
    came from a setting only Claude Code provides, so on Codex and Antigravity it
    pointed nowhere and the server never came up — with no error explaining why.
  • Codex reported itself as Claude Code. The catalogue offered one build, the
    Claude Code one, so Codex installed that and every memory written from Codex was
    filed under the wrong tool. Codex now has its own entry and its own build,
    with the Codex-shaped rules, hooks and launcher that were never being delivered.

Changed

  • Antigravity is supported. It had no plugin at all. It now has the same
    twelve skills, four sub-agents, command and hooks as every other editor.