Skip to content

q_immersion 1.0.0

Latest

Choose a tag to compare

@quantumsrt quantumsrt released this 26 Oct 07:51
· 1 commit to main since this release
7b9972f

Changelog

All notable changes to the FiveM Immersion System will be documented in this file.

[1.0.0] - 2024-10-26

Initial release of our Ignition System.

Added

  • Core Systems

    • Combat roll prevention system for armed players
    • Persistent flashlight functionality
    • Dynamic reticle system with configurable weapon exemptions
    • Comprehensive leg injury system
    • Vehicle control restrictions
    • Prop loss prevention
  • Vehicle Features

    • Airborne control restrictions
    • Roll-over prevention
    • Vehicle class-based exclusion system
    • Automatic engine kill when vehicle is severely tilted
    • Support for excluded vehicle categories (aircraft, boats, motorcycles)
  • Injury System

    • Bone-specific leg injuries
    • Random stumbling effects
    • Automatic healing after configured duration
    • Visual feedback through notifications
    • Movement impairment system
  • Configuration

    • Separate config.lua file for easy customization
    • Configurable weapon list for reticle exemptions
    • Adjustable injury duration and effects
    • Customizable vehicle roll threshold
    • Vehicle class and model exclusion lists
  • Commands

    • /toggleflashlight - Toggle flashlight persistence
    • /toggleproploss - Toggle prop loss prevention
    • /toggleroll - Toggle combat roll restrictions
    • /togglereticle - Toggle reticle system
    • /togglevehicle - Toggle vehicle restrictions

Technical

  • Modular code structure
  • Optimized performance with appropriate wait times
  • Cached weapon hashes for improved efficiency
  • Event-based damage detection
  • Proper error handling and script initialization

Known Issues

  • None reported

Future Plans

  • Expand injury system to include other body parts
  • Add vehicle damage impact on handling
  • Implement weather effects on vehicle handling
  • Add support for custom animations

Note: This changelog follows the Keep a Changelog format.