Release 3.0.0
FIX
-fix bug where after presing jum jump would hapend for two frames insted of one this reduce the jump hight so you need to retune the jump hight
- Fixed various spelling mistakes throughout the codebase for better maintainability:
- Changed "setings" to "settings" everywhere in JavaScript files and JSON config files
- Changed "defaulSetings" to "defaultSettings" in LevelLoader
- Changed "elemetsLoaded" to "elementsLoaded" in LevelLoader
- Changed "DefaultSetingsJSONLoaded" to "DefaultSettingsJSONLoaded" in events
- Changed "colisionOfsset" to "collisionOffset" in Entity class and level configurations
- Changed "colision" to "collision" in method names and events
- Changed "positionDiferenc" to "positionDifference" in Entity class
- Changed "pasibleOnGround" to "passableOnGround" in Entity class
- Changed "defaultOnColisionEvent" to "defaultOnCollisionEvent" in event blocks
ADD
- Event LevelJSONLoaded
- Event DefaultSettingsJSONLoaded
- Event CurrentLevelNotFound
- Event CurrentLevelNotSet
- Event LevelListMissing
-Documentation.md