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Renderer on Sail, pixel-checked against CedarDB

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@alexy alexy released this 05 Oct 02:20
· 58 commits to main since this release

Every frame of a 526-tic Freedoom E1M1 run rendered by SQLDoom's renderer in Spark SQL on Sail main (d29516a7): 521 frames identical to CedarDB's, 5 differ by 1-8 pixels from last-bit libm differences (macOS vs glibc). The world state of each tic was recorded from SQLDoom on CedarDB; the game logic is not ported yet. saildoom-vs-cedardb-e1m1.mp4 shows Sail | CedarDB | differing pixels in red.