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v0.2: the game on Sail
Freedoom E1M1, 1,200 tics: every tic computed by Sail as one WITH RECURSIVE query (querygraph/sail work/recursive-cte @ 2285f2330) and every frame rendered by Sail. The world matches CedarDB's SQLDoom row for row at every tic. Only tic 0 and the player's commands come from the recorded run.