Added
5 new tools covering the talking-animation family and character portraits (84 → 89), closing the last gaps against the v2 OpenAPI spec:
vocal_animation+get_vocal_animation_job— generate the mouth-position ("viseme") set for a portrait or saved character. The only talking-animation step that costs generations; results stream in while the job runs.talking_gif— turn a line of text into an animated GIF of the character speaking it (free; re-orders visemes already produced).lip_sync— frame-by-frame mouth plan for driving lips in a game engine (free, nothing rendered).set_character_portrait— attach a bust portrait to a saved character (free), the starting framevocal_animationgenerates from.
Changed
- README tool tables gained a Talking Animation section; tool count now reads 89.