DEB -- Direct Estimation of Bones -- is a workflow for putting pre-recorded motion capture animations in Unreal Engine.
- Created from a video
- Automatic creation of skeletal mesh and animation
- Easy import into Unreal
- QuickMagic.ai
- Unreal Engine 4+
- Import your video animation into QuickMagic.ai.
- For best results, your video should only have one person visible and in focus.
- Follow the instructions from QuickMagic.ai until you get to the export option.
- Choose the Unreal Engine option for exporting.
- Once the video is processed, download the animation.
- Extract the ZIP file to find the FBX file.
- Open an Unreal Engine project.
- Navigate to "File" > "Import Into Level..." > and select the FBX file.
- Select where you want the files to save to in the Content Drawer.
- In the "FBX Scene Import Options" window, under the "Import Options" dropdown menu, select the "Import as Dynamic" option as True. Finally, select import.
- To have the model do the animation when the game starts complete the following steps:
- Open the Blueprint Class of the model.
- Open the Event Graph
- From the "Event BeginPlay" node, insert a "Play Animation" node.
- In the "New Anim to Play" option, select the animation sequence for the model.
- You can loop the animation by clicking the "Looping" boolean as True.