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馃悰 Fixes
- Resolved an issue introduced in Godot 4.7.1 with a missing unregistering of autoload singleton for
PhantomCameraManager(#669).- Thanks @lord-muad-dib for initially raising the issue (#665) and @ZhaoMCX & @GabCoolDude for providing more details and resolution suggestions (#666 / #665).
- Resolved an issue with Follow Path 3D not behaving as expected if the
Path3Dhas been rotated.- Thanks @spaghetus for the PR (#638).
Note
If you're experiencing errors that mention Node not found: "PhantomCameraManager" (relative to "/root"), this is pending a PR merge on Godot's side (Thanks again @GabCoolDude).
馃Ч Other Minor Changes
- Removed duplicated
scene_changedsignal connections inplugin.gd(#669). - Added license file to the
addons/phantom_camera/directory to comply with Godot Asset Store requirements.
馃弲 New Contributors
- @spaghetus in #638.