Skip to content

v0.11.0.3

Latest

Choose a tag to compare

@ramokz ramokz released this 19 Jul 15:07

馃悰 Fixes

  • Resolved an issue introduced in Godot 4.7.1 with a missing unregistering of autoload singleton for PhantomCameraManager (#669).
  • Resolved an issue with Follow Path 3D not behaving as expected if the Path3D has been rotated.
    • Thanks @spaghetus for the PR (#638).

Note

If you're experiencing errors that mention Node not found: "PhantomCameraManager" (relative to "/root"), this is pending a PR merge on Godot's side (Thanks again @GabCoolDude).

馃Ч Other Minor Changes

  • Removed duplicated scene_changed signal connections in plugin.gd (#669).
  • Added license file to the addons/phantom_camera/ directory to comply with Godot Asset Store requirements.

馃弲 New Contributors

  • @spaghetus in #638.