Skip to content

Rednukem Split-Screen v0.8

Choose a tag to compare

@ranitado ranitado released this 09 May 04:15
· 9 commits to master since this release

Rednukem Split-Screen v0.8

  • Reworks local split-screen death and respawn handling to follow the original single-player behavior more closely, fixing repeated instant deaths, dead-player state mixups, and player-vs-player stomp/squish issues in 3 and 4 player sessions.
  • Improves 3 and 4 player pause behavior, including player 1 pause priority, extra-player simplified menus, multi-menu handling, and short input suppression when opening the main pause menu.
  • Improves input assignment and persistence so disconnected or unassigned controllers/keyboards no longer overwrite configured player inputs automatically.
  • Improves startup/menu input handling, including intro skipping, mouse cursor visibility, accidental click/fire suppression, and Escape-to-quit from the main menu.
  • Restores more Duke Nukem 64 presentation in split-screen, including startup animations, babes, level menu navigation, and saved level progress details.
  • Adds more 2, 3, and 4 player HUD/weapon/menu tuning, including quarter-screen inventory, access card, weapon, kick, and level-result layout fixes.

Note: 3 and 4 player split-screen modes are still experimental and need more optimization; that work is planned for upcoming versions.