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Heed the Light

The dark is dangerous. Stay in darkness too long, and it will start to hurt.

Heed the Light adds a simple, brutal mechanic to Minecraft 1.20.1: when you linger in low light levels (6 or below by default), a brief grace period begins — and when it ends, the darkness starts dealing damage. The longer you stay in the dark, the harder it hits. Keep a torch in hand. Watch the edges of your screen. The darkness is watching you back.

Features

  • Darkness damage that ramps up — after the grace period, damage is dealt every few ticks and gets stronger the longer you stay out of the light
  • Subtle vignette warning — the edges of your screen darken during the grace period and intensify as the damage ramps, so you always know how much trouble you're in
  • Fully configurable — light threshold, grace period, damage interval, base damage, ramp rate and damage cap are all adjustable
  • In-game config screen — settings can be changed through Mod Menu (Cloth Config), or directly in config/heed_the_light.json
  • LambDynamicLights support — dynamic light sources count toward your light level

Defaults

Setting Default
Max dangerous light level 6
Grace period 15 seconds
Damage interval 1.5 seconds
Starting damage 1 heart
Damage ramp per interval +0.5 heart
Max damage per hit 10 hearts

Compatibility

  • Loaders: Fabric and Forge (requires Architectury API)
  • Required: Cloth Config
  • Recommended: Mod Menu (config screen), LambDynamicLights (dynamic lights)

License

MIT

About

Linger in the darkness too long and it will consume you. Keep a light close.

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