An unofficial, distro-agnostic AppImage of Nexus Mods' native Linux build of
Vortex — for Linux users who want a no-compile
binary. See docs/UNOFFICIAL-NOTICE.md.
Not affiliated with or endorsed by Nexus Mods. GPL-3.0. Beta quality (built from an upstream development branch).
Grab the latest linux-vortex-*-x86_64.AppImage from the Releases page,
then:
chmod +x linux-vortex-*-x86_64.AppImage
./linux-vortex-*-x86_64.AppImageIf it won't start with failed to load libfuse.so.2, either install FUSE 2
(libfuse2 / fuse2) or run it without FUSE:
./linux-vortex-*-x86_64.AppImage --appimage-extract-and-run- 64-bit desktop Linux with the usual GUI libraries (GTK3, NSS, libgbm, …) — present on any normal desktop install. Nothing to set up.
- FUSE to self-mount the AppImage — or use
--appimage-extract-and-run(above). - Self-contained otherwise: Electron and the .NET 9 runtime are bundled. No system .NET, Node, or Electron needed.
- Wine is NOT required to run Vortex or to download/deploy mods. It's only needed for game-specific Windows modding tools (e.g. Fluffy Mod Manager for RE Engine games) — exactly as a Windows user would still install those tools.
The packaging is solid; the upstream Linux port is still a dev build:
- ✅ Runs natively, Nexus login, download mods, deploy mods (hardlink), nxm:// one-click, FOMOD installers, Steam game detection.
⚠️ Many non-Steam / Windows-only-detection games aren't auto-detected yet (upstream), and Bethesda plugin load-order (LOOT/libloot) isn't available on Linux yet (upstream).
ENGINE=docker ./build-all.sh # build image -> build Vortex -> assemble AppImage -> smokeRequires Docker (or Podman via ENGINE=podman). Details and design notes:
docs/AS-BUILT.md.
Pushing a version tag builds and publishes the AppImage automatically
(.github/workflows/release.yml):
git tag v0.1.0 && git push origin v0.1.0