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0.2.2: offline communication screens
From the second patch in issue #1, thanks again to
@porstobotgovna:
- No more crashes on the communication screens. The network services (
nifm,ssl,bsd,ldn) didn't exist:
the game got an empty session and closed when opening local wireless, Mystery Gift or internet co-op. They now
answer like a console that is offline. Tested on both games (Eevee and Pikachu 1.0.0): local trade searches for
a player and B goes back; Mystery Gift stays on "Connecting..." (that screen has no way out offline: the game
waits with no timeout and ignores B, as on a console without Nintendo's servers); the Pokémon GO settings
search and B goes back to the menu. - The other Bluetooth (
btm:u) commands answer with no data, like a console with nothing paired. - Tested with the zip downloaded from this release, unzipped over 0.2.1 installs of both games (no recompiling
needed): each one boots a save and reaches the local trade search.
Updating: with the game closed, unzip over your folder (keeps the game files, saves, translations and settings).