Repository navigation
The Witcher 3: Wild Hunt — Remastered (292030) · Doesn’t run · M4 #241
raymondchins
started this conversation in
Compatibility reports
Replies: 4 comments
bridgeplay-wine.log, full tail |
0 replies
bridgeplay-run.log, full tail (part 1 of 2) |
0 replies
bridgeplay-run.log, full tail (part 2 of 2) |
0 replies
|
Thanks for the report. Your log shows a different crash from #235. REDlauncher was already skipped, and witcher3.exe itself stopped with a page fault writing to address 0, about a minute in, right after Steam started. 0.7.43 changes one thing that may matter here: the 5.0 patch takes a different path when it detects Wine, and Bridgeplay now hides Wine from it. I can't tell yet whether that path is what crashed for you. Please update with Bridgeplay > Check for Updates…, try again, and send a new report from the app either way so I can compare the logs. |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Game name
The Witcher 3: Wild Hunt — Remastered
Steam AppID
292030
Status
borked (does not run)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.37 (54)
Mac chip
M4
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
No response
Notes
Shared automatically by the Bridgeplay app. Session 1 min, exit status 0, Wine reported an unhandled exception. Status inferred from the log
Setup at report time
{"schema":1,"appid":"292030","name":"The Witcher 3: Wild Hunt — Remastered","status":"borked","chip":"M4","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.37 (54)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":null,"source":"auto"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
Full log tails are in the comments below.
All reactions