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Releases: raymondchins/Bridgeplay

Bridgeplay 0.7.44

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@raymondchins raymondchins released this 22 Oct 17:19

What's new in Bridgeplay 0.7.44: if your internet drops while the WineCX engine downloads, Bridgeplay now waits for it to come back and carries on instead of failing.

Build 61, based on NotProton 1.2.0.

Bridgeplay 0.7.43

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@raymondchins raymondchins released this 22 Oct 16:53

What's new in Bridgeplay 0.7.43:

  • The Witcher 3 starts without the REDlauncher crash and offers DLSS again.
  • New gamefix key HIDE_WINE_EXPORTS for games that turn features off when they detect Wine.
  • Before you share game reports, Bridgeplay now lists every setup detail a report includes.
  • Rebuilding a prefix keeps Program Files and ProgramData.
  • The installer only installs a downloaded app signed with the Bridgeplay release certificate.
  • The run script no longer sweeps Wine processes when /tmp/.wine- is a link or another user's folder.

Build 60, based on NotProton 1.2.0.

Bridgeplay 0.7.42

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@raymondchins raymondchins released this 22 Oct 15:54

What's new in Bridgeplay 0.7.42: games that use D3DX11CreateThreadPump, such as Persona 4 Golden, no longer stop at launch on WineCX 11.17. A gamefix can now set CX_FWD_COMPAT_GL_CTX=1 for OpenGL games that crash at startup.

Build 59, based on NotProton 1.2.0.

Bridgeplay 0.7.41

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@raymondchins raymondchins released this 22 Oct 15:14

What's new in Bridgeplay 0.7.41:

  • If Steam hangs after it has already shut down during setup, Bridgeplay now closes it and setup carries on.

Build 58, based on NotProton 1.2.0.

Bridgeplay 0.7.40

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@raymondchins raymondchins released this 22 Oct 14:33

What's new in Bridgeplay 0.7.40:

  • When a game starts in Low Power Mode, Bridgeplay tells you once, because it makes games run slower.
  • If Steam doesn't quit when Bridgeplay asks, it asks again through macOS, and the error now says what to do.
  • The run log and play reports say why a game quit.
  • After "Has issues", the report card asks what went wrong. Reports also include the Mac model, GPU cores, thermal state, battery use and Retina mode.

Build 57, based on NotProton 1.2.0.

Bridgeplay 0.7.39

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@raymondchins raymondchins released this 22 Oct 13:19

What's new in Bridgeplay 0.7.39: Every download now shows its speed and time left next to the progress bar, and you can pause it. A dropped connection picks up where it stopped instead of starting over. The installer no longer stops with "The release information is invalid" when it runs while a new release is being published.

Build 56, based on NotProton 1.2.0.

Bridgeplay 0.7.38

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@raymondchins raymondchins released this 22 Oct 11:56

What's new in Bridgeplay 0.7.38: 32-bit games such as Portal 2, Fallout: New Vegas and Borderlands 2 connect to Steam again on the WineCX 11.17 engine instead of quitting with "Steam is not running". Borderlands 2 fills the window when Retina mode is on.

Build 55, based on NotProton 1.2.0.

Bridgeplay 0.7.37

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@raymondchins raymondchins released this 22 Oct 08:43

What's new in Bridgeplay 0.7.37: games on the WineHQ engine start again. They had been closing right away because the Game Mode launcher could not load Wine. When a game's prefix can't be built because the disk is nearly full, the alert now says so.

Build 54, based on NotProton 1.2.0.

Bridgeplay 0.7.36

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@raymondchins raymondchins released this 22 Oct 07:34

What's new in Bridgeplay 0.7.36: a game whose Windows prefix could not be built now stops with an alert that says why, instead of quitting with no window. On an exFAT or FAT Steam library the alert says to move the game to an APFS drive; elsewhere it asks you to rebuild the prefix.

Build 53, based on NotProton 1.2.0.

Bridgeplay 0.7.35

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@raymondchins raymondchins released this 22 Oct 06:19

What's new in Bridgeplay 0.7.35:

  • Compatibility reports no longer show your home folder name when it appears in a Wine path (Z:\Users\…)
  • Steadier DualSense trigger and launcher tests

Build 52, based on NotProton 1.2.0.