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Hi
I am doing a 2.5D engine using Gtk3 and raylib to render.
To integrate raylib, create gtk-raylib.c and gtk-raylib.h, clone core.c now called raylib-core.c, remove GLFW3 and everything related to non-Desktop platforms, since it is not necessary within GTK3.
GLAD inside rlgl.h place a conditional macro for when I am using epoxy.h which is what I am using in GTk3 and is the one "recommended" for GtkGLArea.
gtk-raylib.c handles the render as GLFW3 does and allows you to use "gtk_raylib_embed_new" which in turn uses gtk_gl_area ...
I still don't have support for any kind of input, but I hope to complete it and make the web examples work.
When this is complete I will share gtk-raylib-2.5
jubalh, Memorix101, raysan5, Andre-LA, danimartin82 and 1 more
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