Issue description
Installed w64devkit and built the latest raylib release manually. Using the VSCode project template and the included makefile returns the error that WinMain is undefined. According to some posts I found, this is solved by adding the -municode flag but then that results in the error "wWinMain undefined" being thrown.
My program is just the 2d core example camera system.
Compiling via regular terminal command works (i.e. "g++ main.cpp -o test -I"C:\raylib\src" "C:\raylib\lib\libraylib.a" -lopengl32 -lgdi32 -lwinmm").
I seem to recall that the makefile worked fine with raylib 5.0.
Environment
- Windows 10 64 Bit
- OpenGL version 4.6
- RX 6700 XT
Issue Screenshot
