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ignore scripted properties in PROPERTIES section. Only bind native
properties to hide them in memory region of target.
Changed
support patch 2.21
Added
button to search for handles in a target. It will look for all ISerializable currently alive in game engine. When a handle is found in memory region of a target, it is added in PROPERTIES section. WeakHandle / Handle can't be deduced. It still requires a manual check along with a more accurate type regarding inheritance.
checkbox to show/hide heat map in OPTIONS section.
compute/draw heat map based on frames of a target.