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History / Dead Code And Stale Code Register

Revisions

  • codex: route victory endgame atlas scope

    @rayswaynl rayswaynl committed Jun 14, 2026
  • codex: refresh client ui resource branch scope

    @rayswaynl rayswaynl committed Jun 14, 2026
  • codex: route victory endgame scope

    @rayswaynl rayswaynl committed Jun 13, 2026
  • codex: route modules atlas scope

    @rayswaynl rayswaynl committed Jun 13, 2026
  • codex: refresh ai supply truck safe-disable status

    @rayswaynl rayswaynl committed Jun 13, 2026
  • codex: refresh clickable text soundpush scope

    @rayswaynl rayswaynl committed Jun 13, 2026
  • claude: wiki-maintenance pass 2 - MASH/FPS dead-code + town-patrol mechanic doc Additive second multi-agent pass (high verifier-failure rate this run, so only solidly-verified results applied): - Dead-code register: added receiverMASHmarker.sqf (dead client MASH receiver, compile commented at Init_Client.sqf:132 - the client end of DR-34) and monitorServerFPS.sqf (no-op duplicate; WFBE_VAR_SERVER_FPS has no reader). - Towns atlas: authored a Town Patrol Mechanic section; corrected it with DR-57 (patrols never spawn) + AI6 (SV==60) alongside the existing AI1 lifecycle note. Rejected the UI-HUD-And-Dialogs / Agent-Development-Pack "merge" recommendations (intentional compatibility aliases). Handed the Miksuu-Discord-Bot stub delete and unverified dead-STR-key candidates to Codex/owner. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    @rayswaynl rayswaynl committed Jun 7, 2026
  • claude: wiki-maintenance megapass (71 agents) - dead-code harvest, DR-15 resolved, doc accuracy Dead code: added ~18 newly-confirmed unreachable files to the dead-code register (never-compiled helpers, compiled-but-never-called globals incl. PVFunctions/ LogGameEnd dup, Client_TaskSystem, PVFunctions/SetTask, WASP GearYouUnit/ car_wheel_new) + two flagged AI-commander functions (Server_AI_Com_Upgrade, Server_AI_SetTownAttackPath) uncalled and consistent with the dormant AI-commander FSM. Resolved: DR-15 fixed on master (Server_AssignNewCommander.sqf:4 reads _side=_this select 0) - marked resolved in Deep-Review-Findings, Instructions-For-Codex and Feature-Status; the sweep confirmed DR-1..57 otherwise remain open. Doc: added Feature-Status rows for DR-55/49/50/52/53/56/57 + DR-15 resolution; fixed a broken Home.md link. Skipped the MkDocs-targeted anchor reformats (correct-as-is on GitHub) and handed empty Miksuu stubs + token condensation to Codex's mirror/nav lane. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    @rayswaynl rayswaynl committed Jun 7, 2026
  • claude: agent team clears coverage-gap backlog (DR-51..DR-54) A 5-subsystem Workflow (35 agents incl. adversarial verifiers) source-reviewed the last documentation backlog - the Round-36 coverage-gap weakly-understood systems. Filed Round 41: - DR-51 both server AI-respawn paths orphaned/uncalled (AI leaders never respawn) - DR-52 support specials (Paratroops/ParaVehi/ParaAmmo/UAV) have no server authority + accept a client-supplied group handle - DR-53 PR#1 supply-heli economy: client-forgeable SupplyAmount + non-cash double-reward (branch feat/supply-helicopter) - DR-54 Core_US/USMC dedup guard broken + AH64D_EP1 faction mislabel Routed dead code (AI_TLWPHandler, groupsMonitor, nil Spawn UpdateSupplyTruck); corrected the stale 'non-vanilla respawn is live' false-positive note; folded the full config data-model map into the assets/config atlas; added DR-51..54 to the hardening backlog and coverage ledger. Corrections preserved: PR#1 stacked Killed-EH refuted; interdiction EH is server-routed/safe. Coverage-gap list marked cleared. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    @rayswaynl rayswaynl committed Jun 7, 2026
  • codex: route legacy compiled aliases

    @rayswaynl rayswaynl committed Jun 6, 2026
  • codex: split commander task objective ping scope

    @rayswaynl rayswaynl committed Jun 6, 2026
  • codex: refresh reaktiv current head

    @rayswaynl rayswaynl committed Jun 6, 2026
  • codex: refresh clickable text stable head rows

    @rayswaynl rayswaynl committed Jun 6, 2026
  • codex: refresh reaktiv branch status

    @rayswaynl rayswaynl committed Jun 6, 2026
  • codex: prune duplicate parameter dead code rows

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Clarify clickable text sound config scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • codex: clarify visible parameter runtime consumers

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Consolidate MASH marker relay status

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Add UI resource parity cleanup

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Sync main menu GPS orphan action scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Sync Extension DiscordBot contract scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Sync ICBM receiver branch scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Sync parameters display 22005 scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Sync UI IDD collision branch scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Sync economy menu IDC branch scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Sync MASH marker relay branch scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Sync stale upgrade dialog branch scope

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Refresh dead code OA scan notes

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Add asset bootstrap backlog pass

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Add OA compatibility dead code pass

    @rayswaynl rayswaynl committed Jun 5, 2026