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codex: route victory endgame atlas scope
codex: refresh client ui resource branch scope
codex: route victory endgame scope
codex: route modules atlas scope
codex: refresh ai supply truck safe-disable status
codex: refresh clickable text soundpush scope
claude: wiki-maintenance pass 2 - MASH/FPS dead-code + town-patrol mechanic doc Additive second multi-agent pass (high verifier-failure rate this run, so only solidly-verified results applied): - Dead-code register: added receiverMASHmarker.sqf (dead client MASH receiver, compile commented at Init_Client.sqf:132 - the client end of DR-34) and monitorServerFPS.sqf (no-op duplicate; WFBE_VAR_SERVER_FPS has no reader). - Towns atlas: authored a Town Patrol Mechanic section; corrected it with DR-57 (patrols never spawn) + AI6 (SV==60) alongside the existing AI1 lifecycle note. Rejected the UI-HUD-And-Dialogs / Agent-Development-Pack "merge" recommendations (intentional compatibility aliases). Handed the Miksuu-Discord-Bot stub delete and unverified dead-STR-key candidates to Codex/owner. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
claude: wiki-maintenance megapass (71 agents) - dead-code harvest, DR-15 resolved, doc accuracy Dead code: added ~18 newly-confirmed unreachable files to the dead-code register (never-compiled helpers, compiled-but-never-called globals incl. PVFunctions/ LogGameEnd dup, Client_TaskSystem, PVFunctions/SetTask, WASP GearYouUnit/ car_wheel_new) + two flagged AI-commander functions (Server_AI_Com_Upgrade, Server_AI_SetTownAttackPath) uncalled and consistent with the dormant AI-commander FSM. Resolved: DR-15 fixed on master (Server_AssignNewCommander.sqf:4 reads _side=_this select 0) - marked resolved in Deep-Review-Findings, Instructions-For-Codex and Feature-Status; the sweep confirmed DR-1..57 otherwise remain open. Doc: added Feature-Status rows for DR-55/49/50/52/53/56/57 + DR-15 resolution; fixed a broken Home.md link. Skipped the MkDocs-targeted anchor reformats (correct-as-is on GitHub) and handed empty Miksuu stubs + token condensation to Codex's mirror/nav lane. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
claude: agent team clears coverage-gap backlog (DR-51..DR-54) A 5-subsystem Workflow (35 agents incl. adversarial verifiers) source-reviewed the last documentation backlog - the Round-36 coverage-gap weakly-understood systems. Filed Round 41: - DR-51 both server AI-respawn paths orphaned/uncalled (AI leaders never respawn) - DR-52 support specials (Paratroops/ParaVehi/ParaAmmo/UAV) have no server authority + accept a client-supplied group handle - DR-53 PR#1 supply-heli economy: client-forgeable SupplyAmount + non-cash double-reward (branch feat/supply-helicopter) - DR-54 Core_US/USMC dedup guard broken + AH64D_EP1 faction mislabel Routed dead code (AI_TLWPHandler, groupsMonitor, nil Spawn UpdateSupplyTruck); corrected the stale 'non-vanilla respawn is live' false-positive note; folded the full config data-model map into the assets/config atlas; added DR-51..54 to the hardening backlog and coverage ledger. Corrections preserved: PR#1 stacked Killed-EH refuted; interdiction EH is server-routed/safe. Coverage-gap list marked cleared. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
codex: route legacy compiled aliases
codex: split commander task objective ping scope
codex: refresh reaktiv current head
codex: refresh clickable text stable head rows
codex: refresh reaktiv branch status
codex: prune duplicate parameter dead code rows
Clarify clickable text sound config scope
codex: clarify visible parameter runtime consumers
Consolidate MASH marker relay status
Add UI resource parity cleanup
Sync main menu GPS orphan action scope
Sync Extension DiscordBot contract scope
Sync ICBM receiver branch scope
Sync parameters display 22005 scope
Sync UI IDD collision branch scope
Sync economy menu IDC branch scope
Sync MASH marker relay branch scope
Sync stale upgrade dialog branch scope
Refresh dead code OA scan notes
Add asset bootstrap backlog pass
Add OA compatibility dead code pass