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Dead Code And Stale Code Register
This page is the cleanup map for code that appears dead, stale, unreachable, orphaned, or misleading in rayswaynl/a2waspwarfare.
It is not a delete list. It separates safe comment cleanup from risky broken features and revive candidates so future agents do not accidentally remove useful archaeology or branch-ready systems.
Core promoted machine-readable findings live in docs/analysis/dead-code-findings.jsonl. Scan-specific JSON files below are authoritative for newer raw scan sections, including asset/bootstrap and mission-copy evidence that may not be duplicated into the JSONL ledger.
Integration/tooling evidence is captured by docs/analysis/dead-code-integration-scan.ps1, with the latest output in docs/analysis/dead-code-integration-scan.json.
Direct public-variable channel evidence is captured by docs/analysis/dead-code-pv-channel-scan.ps1, with the latest output in docs/analysis/dead-code-pv-channel-scan.json.
UI/Rsc/dialog evidence is captured by docs/analysis/dead-code-ui-rsc-scan.ps1, with the latest output in docs/analysis/dead-code-ui-rsc-scan.json.
Mission parameter/config evidence is captured by docs/analysis/dead-code-parameter-scan.ps1, with the latest output in docs/analysis/dead-code-parameter-scan.json.
SQF reachability evidence is captured by docs/analysis/dead-code-sqf-reachability-scan.ps1, with the latest output in docs/analysis/dead-code-sqf-reachability-scan.json.
Mission-copy divergence evidence is captured by docs/analysis/dead-code-mission-copy-divergence-scan.ps1, with the latest output in docs/analysis/dead-code-mission-copy-divergence-scan.json.
Arma 2 OA compatibility / Arma 3-style API evidence is captured by docs/analysis/dead-code-oa-compatibility-scan.ps1, with the latest output in docs/analysis/dead-code-oa-compatibility-scan.json.
Asset, media and mission-bootstrap evidence is captured by docs/analysis/dead-code-asset-reference-scan.ps1, with the latest output in docs/analysis/dead-code-asset-reference-scan.json.
Latest local scan:
| Item | Value |
|---|---|
| Roots scanned |
Missions, Missions_Vanilla, Modded_Missions
|
| Text files scanned | 2765 |
| Quoted source references found | 3546 |
| Missing quoted references reported | 658 |
| Real conflict-marker files found | 18 |
| Generated artifacts |
docs/analysis/dead-code-reference-scan.json, docs/analysis/dead-code-findings.jsonl
|
Latest integration/tooling scan:
| Item | Value |
|---|---|
| Tracked integration build artifacts | 0 tracked bin/obj/binary build outputs found under Tools, DiscordBot, Extension, BattlEyeFilter
|
| Ignored build output dirs present locally |
Tools\LoadoutManager\bin, Tools\LoadoutManager\obj, DiscordBot\bin, DiscordBot\obj, Extension\obj
|
| Tracked BattlEye files |
BattlEyeFilter/READ ME FIRST - Using BattlEye filter to auto kick.docx, BattlEyeFilter/publicvariable.txt
|
| Repo server/filter config footprint |
BattlEyeFilter/publicvariable.txt only |
| Serializer hits | DiscordBot active TypeNameHandling.All, DiscordBot dormant .Auto helper, Extension active .None, Extension commented .Auto scaffold |
| Tooling drift hits | Commented modded generation call, modded packaging omission, DiscordBot/LoadoutManager terrain metadata drift |
Latest direct public-variable channel scan:
| Item | Value |
|---|---|
| Roots scanned |
Missions, Missions_Vanilla, Modded_Missions
|
| Text files scanned | 2761 |
| Direct PV sender/receiver records | 229 total, 190 active, 39 comment-only |
| Active direct channels | 36 |
| Active sender-only channels | 13, many are state broadcasts or external-filter channels |
| Active receiver-only channels | 3 before source interpretation: ICBM_launched, wfbe_supply_temp_east, wfbe_supply_temp_west
|
| Comment-only channels | 6 legacy direct WFBE_* names |
| Generated artifact | docs/analysis/dead-code-pv-channel-scan.json |
Latest UI/Rsc/dialog scan:
| Item | Value |
|---|---|
| Roots scanned |
Missions, Missions_Vanilla, Modded_Missions
|
| Text files scanned | 2761 |
| UI/reference records | 7447 total, 7364 active, 83 comment-only |
| Dialog classes / literal calls | 10 RscMenu_* classes, 17 literal createDialog calls |
| Handler script references | 20 active onLoad / onUnload script references |
| Missing handler scripts | 1: Client\GUI\GUI_Menu_Upgrade.sqf
|
| Dialog classes without literal calls | 1: RscMenu_Upgrade
|
| Active IDC uses without mission declarations | 10 scan leads; 3 are mission economy menu IDCs and 7 are engine/BIS/map display IDs |
| Duplicate IDDs | 2 active collision groups: 23000, 10200
|
| Generated artifact | docs/analysis/dead-code-ui-rsc-scan.json |
Latest mission parameter/config scan:
| Item | Value |
|---|---|
| Roots scanned |
Missions, Missions_Vanilla, Modded_Missions
|
| Text files scanned | 2763 |
| Active parameter classes | 89 |
| Parameter/reference records | 3299 total, 3225 active, 74 comment-only |
| Active parameters with no runtime references | 5 scan leads: WFBE_C_AI_MAX, WFBE_C_GAMEPLAY_BOMBS_ALTITUDE, WFBE_C_MODULE_BIS_HC, WFBE_C_MODULE_WFBE_IRS, WFBE_C_UNITS_CLEAN_TIMEOUT
|
| Active parameters with no runtime read-like references | 9 scan leads; dynamic format reads make the four economy-start rows false positives |
| Active parameters with runtime set-like overrides | 12 |
| Generated artifact | docs/analysis/dead-code-parameter-scan.json |
Latest SQF reachability scan:
| Item | Value |
|---|---|
| Roots scanned |
Missions, Missions_Vanilla, Modded_Missions
|
| Text files scanned | 2767 |
| SQF files catalogued | 2705 |
| Quoted SQF path references | 4358 total, 4121 active, 237 comment-only |
| Active quoted SQF references resolved | 3476 |
| Raw unreferenced SQF leads | 453 |
| Biggest raw lead buckets | 170 function-library files, 164 config-data files, 46 module scripts, 23 server scripts |
| Generated artifact | docs/analysis/dead-code-sqf-reachability-scan.json |
Latest mission-copy divergence scan:
| Item | Value |
|---|---|
| Mission roots scanned | 9: source Chernarus, Vanilla Takistan and 7 modded roots |
| Text files scanned | 2767 |
| Unique mission-relative paths | 690 |
| Identical copied paths | 548 |
| Diverged copied paths | 139 |
| Single-root-only paths | 3, all Vanilla-only artillery config files |
| Conflict-marker files / path groups | 18 files / 17 mission-relative path groups |
| Source Chernarus vs Vanilla Takistan | 687 paths compared: 670 identical, 17 diverged |
| Generated artifact | docs/analysis/dead-code-mission-copy-divergence-scan.json |
Latest Arma 2 OA compatibility scan:
| Item | Value |
|---|---|
| Roots scanned |
Missions, Missions_Vanilla, Modded_Missions, Tools, DiscordBot, Extension, BattlEyeFilter, docs/wiki
|
| Text files scanned | 3205 |
| Risk patterns checked | 22 |
| Code-risk implementation hits | 0 |
| Documentation/reference hits | 416, all routed through compatibility warning pages or machine mirrors |
| OA-safe inverse-trap hits | 1132: diag_tickTime, uiSleep, setVehicleInit, processInitCommands
|
| Generated artifact | docs/analysis/dead-code-oa-compatibility-scan.json |
Latest asset/media/bootstrap scan:
| Item | Value |
|---|---|
| Mission roots scanned | 9: source Chernarus, Vanilla Takistan and 7 modded roots |
| Text files scanned | 2774 |
| Path/reference records | 5860 total, 5441 active |
| Resolved references | 3896 |
| External addon references | 583, including OA \ca\... assets/scripts |
| Active missing references | 890 total: 109 maintained-root leads and 781 modded-root leads |
| Missing bootstrap files | 21, all under Modded_Missions roots |
| Generated artifact | docs/analysis/dead-code-asset-reference-scan.json |
Scanner caveats:
- The scanner intentionally finds leads, not final truth.
-
ca\...references are Arma/OA addon paths, not repo-local missing files. -
version.sqfis a generated workflow dependency, not dead code. - Commented-out references are usually cleanup/documentation candidates, not runtime failures.
- Includes inside subfolders can be relative to the including file, while the first scanner pass resolves quoted paths from the mission root.
- Modded missions are out of the current LoadoutManager release pack path, so modded breakage is real source debt but not necessarily current release breakage.
- A direct PV channel with no
addPublicVariableEventHandleris not automatically dead. Some channels are state variables read viamissionNamespace getVariable, some are BattlEye/filter hooks, and some sender names are dynamicformatexpressions that need source interpretation. - UI IDC scans cannot distinguish engine display controls from mission resource controls by themselves. Treat
101,116and112410-112414as source-check leads, not broken missionRsccontrols. - Parameter scans cannot prove dynamic formatted variable reads on exact names. The economy start parameters look readless in exact-name scans, but
Server/Init/Init_Server.sqfand player-connect code read them throughFormat ["WFBE_C_ECONOMY_FUNDS_START_%1", _side]andFormat ["WFBE_C_ECONOMY_SUPPLY_START_%1", _side]. - Parameter
set-like overridecounts are broad scan leads, not automatic bugs. Source-read each row'sruntimeReferences: some hits are intentional forced-mode or solo-test assignments rather than stale lobby parameters. - SQF reachability scans cannot prove dynamic
addAction,missionNamespace getVariable,Formator generated path usage. TreatClient/Module/Skill/Skill_*.sqf,Server/Construction/Construction_*Site.sqf, config arrays and mission entrypoints as source-check leads, not dead files. - Baseline and modded source can legitimately differ. Example: source Chernarus/Vanilla IRS warning helpers are unreferenced after inline warning logic was added, while the conflict-marked Napf IRS file still contains old helper calls.
- Mission-copy divergence does not automatically mean dead code. Source Chernarus vs Vanilla Takistan differences are often map/generated differences such as help text, database map id, Takistani resistance units, start vehicles,
mission.sqm, artillery config andversion.sqf. - Modded-copy divergence is a release-readiness warning. Current tooling does not package or regenerate
Modded_Missions, so drift there should be quarantined until the owner chooses a maintained-fork or regenerate-from-source policy. - Arma 3-style term hits are not automatically defects. Docs intentionally contain warnings such as
remoteExec/CfgFunctions/parseSimpleArray, while code intentionally uses OA-safe inverse-trap commands such asdiag_tickTime,uiSleep,setVehicleInitandprocessInitCommands. - Asset scans cannot infer surrounding
IS_chernarus_map_dependentbranches. Several apparent missingTextures/*.paarecords are Chernarus/Takistan complementary assets guarded by map-profile checks, not guaranteed runtime failures. - Quoted filename fragments can be part of dynamically built external addon paths. Example: nuke missile particle scripts are assembled from
\ca\air2\cruisemissile\data\scripts\...inClient/Module/Nuke/nukeincoming.sqf, socruisemissileflare.sqfandexhaust1.sqfare OA addon references rather than repo-local missing files.
This table defines common labels used by the register. The append-only dead-code-findings.jsonl ledger may contain narrower one-off labels; source-read those records before renaming, deleting or merging them.
| Classification | Meaning | Default action |
|---|---|---|
retired-commented-reference |
A disabled/commented call points at a missing or old file. | Remove or rewrite comments only after a final source search. |
broken-stale-ui-class |
A visible config/dialog path points at missing code or stale controls. | Source-check callers, then patch or retire. |
orphaned-partial-feature |
Some feature wiring exists, but sender/receiver/registration is incomplete. | Do not delete until owner decides retire vs revive. |
latent-revive-candidate |
Compiled or implemented but no current caller is proven. | Preserve or explicitly retire after branch review. |
broken-modded-source-reference |
Broken in old/generated/modded mission roots. | Fix only when modded maps re-enter release scope. |
generated-file-contract-risk |
Looks missing in source but is produced by tooling. | Document and validate workflow, do not delete. |
stale-or-malformed-resource-config |
Resource/config code appears malformed or outdated. | Runtime/config smoke before editing. |
comment-only-legacy-direct-pv |
Old direct publicVariable channel names survive only in comments after migration to PVF/helper calls. | Remove or annotate comments after branch-aware search. |
duplicate-compatibility-channel |
Two channels publish similar state, but one may still serve stale/modded consumers. | Consolidate only after compatibility policy is decided. |
receiver-only-legacy-event-handler |
A live event handler waits on a channel with no active sender found in maintained source. | Treat as stale wiring until runtime/branch smoke proves otherwise. |
duplicate-misleading-ui-resource-id |
Two distinct reachable dialogs/titles share an IDD value. | Do not delete; assign unique IDs only during a tested UI cleanup. |
comment-only-stale-idc-reference |
A missing or old IDC appears only inside comments. | Clean comments or document as retired UI; do not add controls unless reviving the feature. |
visible-parameter-no-runtime-consumer |
A lobby/in-game parameter is imported and defaulted, but no current runtime consumer is found. | Hide/remove, wire, or document as historical after owner review. |
visible-parameter-comment-only-consumer |
A lobby/in-game parameter has only commented or bypassed runtime consumption. | Decide intended policy before wiring or removing. |
comment-only-sqf-entrypoint |
A script exists and is only reached from commented compile/exec/addAction references. | Usually owner decision: remove stale wiring, revive deliberately, or leave as documented archaeology. |
baseline-unreferenced-modded-live-split |
A helper is unreachable in maintained source/Vanilla but still appears in stale or modded sources. | Do not delete globally until modded branch policy is chosen. |
dynamic-path-false-positive |
A static path scan cannot see runtime path construction or arrays of script paths. | Add guardrails and source-check the dynamic owner before classifying. |
tooling-owned-dormant-hook |
Runtime hook is disabled, but an external tool still owns or rewrites the file. | Do not delete until tooling contract is redesigned. |
modded-copy-quarantine |
Old modded mission copies differ from source/Vanilla and are outside the current packaging/regeneration path. | Do not ship or use as code truth until regenerated or explicitly maintained. |
source-generated-map-specific-divergence |
Source Chernarus and Vanilla Takistan differ only in map/terrain/generated data. | Keep documented as intentional; do not flatten these differences during cleanup. |
oa-compatibility-guardrail |
A pattern looks modern/A3-ish or docs contain A3 terminology, but source review proves no unsupported implementation path. | Keep warnings clear; do not convert them into implementation advice. |
oa-safe-inverse-trap-not-dead |
A command looks suspicious to A3-trained agents but is valid/load-bearing in Arma 2 OA. | Preserve unless an OA-compatible replacement is designed and smoked. |
asset-bootstrap-release-risk |
Mission-facing asset, media or bootstrap references are missing or generated outside Git. | Treat as release/test gate evidence; source-check map branches and addon paths before patching. |
map-conditional-asset-false-positive |
A static scan reports a local asset missing in one maintained root, but the surrounding code is guarded by the opposite terrain profile. | Do not patch blindly. Verify the branch can execute in the target generated mission. |
| ID | Classification | Evidence | Action |
|---|---|---|---|
old-map-blink-loop-missing-files |
Retired commented reference |
Client/Init/Init_Client.sqf:138, :140, :782 reference missing plural blink/add-track files; :139 compiles the live singular Client_BlinkMapIcon.sqf. |
Safe comment cleanup only. Keep the singular blink helper. |
server-map-blinking-units-commented-missing |
Retired commented reference |
Server/Init/Init_Server.sqf:593 comments an exec for missing Server_MapBlinkingUnits.sqf. |
Treat as retired unless marker authority is redesigned. |
stale-rscmenu-upgrade-missing-onload |
Broken stale UI class |
Rsc/Dialogs.hpp:2425, :2428 keep RscMenu_Upgrade with missing Client/GUI/GUI_Menu_Upgrade.sqf; the UI/Rsc scan confirms this is the only RscMenu_* class without literal createDialog calls and the handler target is missing across source, Vanilla and modded copies. |
Search branch callers, then remove/alias to the maintained WFBE_UpgradeMenu / GUI_UpgradeMenu.sqf path. |
mash-marker-relay-orphaned |
Orphaned partial feature | Server compiles MASHMarker.sqf; client receiver compile is commented at Client/Init/Init_Client.sqf:132; sender/receiver PV channels do not form a maintained Chernarus loop. |
Decide retire vs revive. MASH tents are not dead. |
latent-aibuyunit-server-buy-worker |
Latent revive candidate |
Server/Init/Init_Server.sqf:10 compiles AIBuyUnit, but stable source search finds no caller; Server_BuyUnit.sqf is an AI/team worker. |
Do not delete casually. Needed if AI commander production is revived. |
modded-mission-conflict-markers |
Broken modded mission sources | 18 files under Modded_Missions contain real <<<<<<<, =======, >>>>>>> markers; the mission-copy divergence scan groups them into 17 mission-relative paths, including Eden Skill_Apply.sqf, Lingor Client_UpdateRHUD.sqf, Napf description.ext and multiple root/config files. |
Resolve before any modded release. Do not blindly delete sections. |
unitcaching-commented-absent-scaffold |
Retired commented reference |
description.ext:37 comments scripts\unitCaching\description.ext; the folder is absent. |
Safe comment cleanup or keep as abandoned optimization note. |
common-handlebombs-commented-missing |
Retired commented reference |
Common/Init/Init_Common.sqf:11 comments missing Common_HandleBombs.sqf. |
Safe comment cleanup; live IRS/missile systems are separate. |
legacy-config-defenses-commented-missing |
Retired commented reference | Defense files call live Config_Defenses_Towns.sqf and retain commented old Config_Defenses.sqf calls. |
Safe comment cleanup after branch search. |
wasp-commented-action-scaffolds |
Retired commented reference, narrow scope |
WASP/Init_Client.sqf:7, :12, :21 point at missing old action/key scripts; adjacent WASP action helpers still have uses. |
Clean only commented missing hooks unless a full WASP action inventory proves more. |
bis-hc-parameter-orphan |
Orphan-looking config |
Rsc/Parameters.hpp:381 exposes WFBE_C_MODULE_BIS_HC; HC delegation uses WFBE_C_AI_DELEGATION. |
Hide/remove or wire a real BIS High Command feature; do not label it as headless-client enablement. |
ai-max-visible-parameter-no-runtime-consumer |
Visible parameter with no runtime consumer |
Rsc/Parameters.hpp:56-60 exposes WFBE_C_AI_MAX; Init_CommonConstants.sqf:92 defaults it; the parameter scan and fixed-string search find no active runtime consumer. Player follower caps use WFBE_C_PLAYERS_AI_MAX instead. |
Do not use this for player cap answers. Wire it to real AI-team sizing, hide/remove it, or label it historical. |
units-clean-timeout-visible-parameter-comment-only-consumer |
Visible parameter with comment-only consumer |
Rsc/Parameters.hpp:242-246 exposes WFBE_C_UNITS_CLEAN_TIMEOUT; constants default it at Init_CommonConstants.sqf:348; active trash cleanup reads WFBE_C_UNITS_BODIES_TIMEOUT at Common_TrashObject.sqf:19 and only mentions WFBE_C_UNITS_CLEAN_TIMEOUT in a commented old split line at :20; empty vehicles use WFBE_C_UNITS_EMPTY_TIMEOUT in Server_HandleEmptyVehicle.sqf:12. |
Decide whether the lobby row should drive body timeout, revive the old man/non-man split, or be removed/renamed. Keep empty vehicle cleanup separate. |
economy-menu-missing-control-writes |
Stale UI control writes |
GUI_Menu_Economy.sqf:7-8 writes IDC 23004/23005/23006; audited RscMenu_Economy declares 23002/23003 then 23008+; the UI/Rsc scan reports all three as active undeclared mission IDC uses across source, Vanilla and modded copies. |
Complete menu intent review, then restore intended controls or remove stale writes. |
modded-missing-camp-helper-files |
Broken modded source reference | Modded Init_Common.sqf files compile Common_GetTotalCamps*.sqf; scan reports missing helpers in modded roots. |
Restore from current source or regenerate modded missions before release. |
generated-version-sqf-clean-checkout-risk |
Generated-file contract risk | Mission entrypoints include version.sqf; LoadoutManager generates/excludes it. |
Keep includes; validate generation workflow on clean checkout. |
rsc-clickabletext-soundpush-malformed |
Stale or malformed resource config |
Rsc/Ressources.hpp:556 has soundPush[] = {, 0.2, 1}; in source and modded copies. |
Replace with valid value only after config/dialog smoke. |
modded-packaging-disabled-by-tooling |
Deferred release scope |
Tools/LoadoutManager/ZipManager.cs:16 packages Missions and Missions_Vanilla; SqfFileGenerator.cs:133 says add modded maps later. |
Keep disabled until conflict/missing-reference checks pass, or archive old modded roots. |
These findings are source-interpreted from the asset/media/bootstrap scan. They supplement Assets/config/localization/parameters and the modded mission map table in Content structure and maps.
| ID | Classification | Evidence | Action |
|---|---|---|---|
asset-scan-repeatable-release-gate |
Asset/bootstrap release risk | The scan found 5860 path/reference records across 2774 mission-root text files, 3896 resolved references, 583 external addon references and 21 missing bootstrap files. All missing bootstrap files are in Modded_Missions, matching the existing packaging quarantine: several roots lack description.ext, mission.sqm, initJIPCompatible.sqf and/or generated version.sqf. |
Use the scanner as a release gate before claiming any terrain root is pack/test-ready. Keep modded roots quarantined until generated or explicitly maintained. |
rscmenu-upgrade-icons-missing-assets |
Broken stale UI class | Source and maintained Vanilla Rsc/Dialogs.hpp:2425-2428 point RscMenu_Upgrade at missing Client\GUI\GUI_Menu_Upgrade.sqf; the same stale block references missing Client\Images\wf_*.paa icons at Dialogs.hpp:2634-2821. Live upgrade flow uses WFBE_UpgradeMenu / Client\GUI\GUI_UpgradeMenu.sqf. |
Treat the old dialog as stale until branch search proves a caller. Prefer removing/aliasing the old resource instead of recreating unused art blindly. |
map-conditional-vehicle-texture-leads |
Map-conditional asset false positive |
Common_AddVehicleTexture.sqf includes both Chernarus and non-Chernarus texture branches. Example: Chernarus version.sqf:3 defines IS_CHERNARUS_MAP_DEPENDENT, while Vanilla Takistan comments it at version.sqf:3; initJIPCompatible.sqf:111-113 converts that define into IS_chernarus_map_dependent. Static scan therefore reports opposite-root assets as missing even when the branch should not execute. The West LAV HQ texture calls in Init_Server.sqf:322-327, Construction_HQSite.sqf:81-86 and Server_MHQRepair.sqf:27-32 are also guarded behind !(IS_chernarus_map_dependent). |
Before adding or deleting texture files, smoke the target terrain profile and check whether the guarded branch can run there. Do not flatten Chernarus/Takistan asset sets solely to satisfy a static scan. |
Source-checked false positives and guardrails from this pass:
-
\ca\...and dynamically concatenated OA addon paths are not repo-local missing files. -
loadScreen.jpgis live and present in maintained roots; do not remove it as unused. -
version.sqfis generated metadata and a release gate, not dead code, even though clean tracked checkouts may not contain it. - Modded roots remain the dominant missing-bootstrap/missing-reference source and should not be used as implementation truth until regenerated or explicitly maintained.
These are source-interpreted findings from the mission-copy divergence scan. The purpose is not to make every mission copy byte-identical; it is to show where a future cleanup or hardening patch must propagate and where old copies should be quarantined.
| ID | Classification | Evidence | Action |
|---|---|---|---|
source-vanilla-map-specific-divergence-guardrail |
Source/generated map-specific divergence | Source Chernarus and Vanilla Takistan compare 687 mission-relative paths: 670 are byte-identical and 17 diverge. Source checks show representative divergences are intentional map/generated data: help title says Chernarus vs Takistan (GUI_Menu_Help.sqf:149), database map id is SET_MAP 1 vs 2 (Init_Server.sqf:613), version.sqf has player count/name flags (:7-8), WASP/unsort/StartVeh.sqf:1,15-16 uses terrain-specific start vehicles, and the remaining single-root-only paths are Vanilla-only artillery configs referenced by Takistan root configs. |
Do not flatten these differences during dead-code cleanup. Treat non-map logic files that diverge outside this small set as propagation-review candidates. |
modded-mission-copy-drift-quarantine |
Modded copy quarantine | The scan found 139 diverged mission-relative paths across 9 roots; high-fanout drift includes runtime/UI/PVF/FSM paths such as Client\Client_EndGame.sqf, Client\Client_UpdateRHUD.sqf, Client/GUI/GUI_Menu_Command.sqf, Client/PVFunctions/HandleSpecial.sqf, Server/Init/Init_Server.sqf, Server/Functions/Server_HandleSpecial.sqf and Common/Functions/Common_OnUnitKilled.sqf. ZipManager.cs:16 packages only Missions and Missions_Vanilla, while SqfFileGenerator.cs:131-133 comments modded writes with a TODO to add them back later. |
Keep Modded_Missions out of code truth and release claims until an owner either regenerates them from hardened source or maintains them as explicit forks with separate audits. |
Source-checked false positives and guardrails from this pass:
- Vanilla-only
Common/Config/Core_Artillery/Artillery_TKA.sqf,Artillery_TKGUE.sqfandArtillery_US.sqfare not automatically dead: Takistan root configs actively compile the OA/CO artillery config family. - Source Chernarus vs Vanilla Takistan
mission.sqmdivergence is expected because editor objects, markers and playable slots are map-specific. -
version.sqfdivergence is expected when generated correctly. Chernarus currently carriesWF_MAXPLAYERS 55andWF_MISSIONNAME "[55] Warfare V48 Chernarus"; Vanilla Takistan carriesWF_MAXPLAYERS 61andWF_MISSIONNAME "[61] Warfare V48 Takistan".
These findings are source-interpreted from the OA compatibility scan. They help future cleanup agents avoid two opposite mistakes: importing Arma 3 APIs into OA code, or deleting OA-safe commands because Arma 3 removed or replaced them.
| ID | Classification | Evidence | Action |
|---|---|---|---|
oa-compatibility-no-a3-api-code-risk |
OA compatibility guardrail | The scan checked 22 risky patterns across 3199 text files in mission roots, tools, integrations, BattlEye and docs. It found 0 code-risk implementation hits for remoteExec, BIS_fnc_MP, addMissionEventHandler, isRemoteExecuted, remoteExecutedOwner, parseSimpleArray, RVExtensionArgs, CfgFunctions, isEqualTo, SQF params, apply, pushBack, allPlayers, A3 loadout APIs, createSimpleObject and setGroupOwner outside docs. |
Keep the current OA-era publicVariable/PVEH/manual-init model unless a code owner proves OA support and smokes a migration. |
oa-safe-inverse-trap-commands-not-dead |
OA-safe inverse-trap, not dead | The scan found 1132 live inverse-trap hits: diag_tickTime in mission roots and LoadoutManager-generated SQF text, uiSleep in source/Vanilla server timing loops, and setVehicleInit / processInitCommands across source, Vanilla and modded mission roots. Arma 2 OA command version reference classifies these as OA-safe/load-bearing. Representative source paths include Client/Client_UpdateRHUD.sqf:187, Server/Module/supplyMission/supplyMissionTimerForTown.sqf:5, Client/Module/UAV/uav.sqf:30-31 and Common/Functions/Common_CreateVehicle.sqf/construction support paths. |
Do not remove these as "A3-only" or "A3-banned" cleanup. Preserve until an OA-compatible replacement exists and runtime smoke proves parity. |
Source-checked false positives and guardrails from this pass:
-
paramsArray/ missionclass Paramsare valid mission-parameter constructs here and are not the newer SQFparamscommand. -
Modded_Missions/[55-2hc]warfarev2_073v48co.edenremains a terrain/folder name, not proof of Eden Editor workflow. - Documentation hits for
remoteExec,parseSimpleArray,RVExtensionArgs,CfgFunctions,CBA,ACEand related terms are warning/contrast text unless an agent turns them into implementation advice.
These are source-interpreted findings from the SQF reachability scan. The scan only proves that no literal active quoted path reached a file; every row below was checked against the relevant init, module or dynamic-dispatch owner before being promoted.
| ID | Classification | Evidence | Action |
|---|---|---|---|
sqf-ai-supply-truck-worker-comment-only |
Comment-only SQF entrypoint with latent breakage |
Server/Init/Init_Server.sqf:36 comments the UpdateSupplyTruck compile, while the gated call at :383 can still spawn it when supply system 0 and AI commanders are enabled; AI_UpdateSupplyTruck.sqf:17 then tries missing Server\FSM\supplytruck.fsm. |
Keep documented as config-gated latent breakage. Do not simply uncomment; either guard/remove the gated spawn or redesign AI logistics. |
groupsmonitor-commented-debug-loop |
Comment-only SQF entrypoint |
Server/FSM/groupsMonitor.sqf:1-14 logs allGroups counts every 30 seconds, but the only source start point found is commented at Server/Init/Init_Server.sqf:567. |
Safe to leave dormant. If revived, make it an explicit debug parameter/tooling feature to avoid production log spam. |
common-modify-airvehicle-tooling-owned-dormant-hook |
Tooling-owned dormant hook |
Common/Functions/Common_CreateVehicle.sqf:22 comments the aircraft post-create call; Common_ModifyAirVehicle.sqf still contains //LoadoutManagerInsertChanges and generated aircraft rearmor cases. |
Do not delete as dead runtime code until LoadoutManager's generated-aircraft contract is redesigned or retired. |
common-handle-at-reload-comment-only |
Comment-only SQF entrypoint |
Common/Init/Init_Common.sqf:10 comments HandleATReloadVehicle; the existing helper manipulates TOW magazine/reload timing but no active compile/caller is found. |
Treat with the existing AT/bomb hook family as archive/revive work. Do not call current ordnance guardrails dependent on it. |
irs-warning-helpers-baseline-unreferenced |
Baseline unreferenced / modded-live split | Source Chernarus and Vanilla IRS_Init.sqf compile CreateSmoke, DeploySmoke, HandleMissile and OnIncomingMissile only; IRS_ShowWarning.sqf and IRS_PlayWarningSound.sqf have no maintained-source caller. Napf's conflict-marked IRS file still contains old calls to both helpers. |
Do not delete globally until modded mission policy is settled. For source/Vanilla, treat the inline inboundMissileGround logic in IRS_OnIncomingMissile.sqf as the current path. |
reaktiv-init-unreachable |
Orphaned module script |
Common/Module/Reaktiv/Reaktiv_Init.sqf:5 compiles the HandleDamage helper, but Init_Common.sqf:319-323 initializes ICBM, IRS and CIPHER without any Reaktiv init call. |
Already routed to module docs as dead/unreachable. Preserve only if an owner wants ERA armor revived and smoke-tested. |
client-task-system-comment-only |
Disabled partial UX path |
Client/Init/Init_Client.sqf:75 comments the TaskSystem compile and :744 comments old town-complete task spawning, while Client_TaskSystem.sqf and SetTask receiver/UI residue still exist. |
Owner decision: hide/remove task UI residue or revive with server-backed/JIP-safe task flow. |
Source-checked false positives from this pass:
-
Client/Module/Skill/Skill_Engineer.sqf,Skill_Salvage.sqf,Skill_Officer.sqf,Skill_LR.sqf,Skill_Sniper.sqfandSkill_SpecOps.sqfare reached through dynamicWFBE_SK_V_Root + '<Role>.sqf'addActionpaths inSkill_Apply.sqf. Do not classify them as dead from static path scans. -
Server/Construction/Construction_HQSite.sqf,Construction_SmallSite.sqfandConstruction_MediumSite.sqfare selected throughWFBE_%1STRUCTURESCRIPTSarrays andRequestStructure.sqf; they are live dynamic construction workers, not unreferenced files. -
AI_AddMultiplayerRespawnEH.sqflooks unreferenced to the raw scan, butInit_Server.sqfuses different AI respawn implementations byWF_A2_Vanilla; the non-vanilla advanced respawn path is already documented as a live branch. -
Action_ToggleMHQLock.sqflooks unreferenced as a quoted path in some roots, but it is part of the live MHQ lock action/PVF authority surface and is already cited by the server authority map. Treat scanner output here as an addAction/dynamic-UI limitation.
| ID | Classification | Evidence | Action |
|---|---|---|---|
discordbot-fileconfiguration-dormant-status-path |
Stale but referenced helper |
FileConfiguration.cs:9-55 can read botconfig.json, but GameData.LoadFromFile() uses Preferences.Instance.DataSourcePath directly at GameData.cs:36; only FileConfiguration.LogsPath is used by live logging. |
Choose one data-path source. Wire the status reader through FileConfiguration.DataSourcePath or delete/demote the botconfig.json data-path helper while preserving logging. |
discordbot-json-helper-dormant-unsafe |
Latent dangerous helper | Startup/timer/command paths call GameData.LoadFromFile() (ProgramRuntime.cs:15, GameStatusUpdater.cs:84, CommandHandler.cs:211), while public HandleGameDataCreationOrLoading() remains and uses TypeNameHandling.Auto at GameDataDeSerialization.cs:32. |
Delete/private it or force TypeNameHandling.None; fixture-test hostile $type JSON if kept. |
extension-commented-deserialize-scaffold |
Disabled dangerous scaffold | Active extension writer uses TypeNameHandling.None, but commented DeSerializeDB / HandleDatabaseCreationOrLoading block uses .Auto and old persistence names (SerializationManager.cs:79-124). |
Delete the commented scaffold or replace with safe DTO-only loader before any persistence revival. |
extension-and-discordbot-gamedata-arg-shape-drift |
Misleading stale initializer/comments |
GlobalGameStats.sqf:22 sends five data fields after class selector; GLOBALGAMESTATS.cs:5-11 still marks uptime/player count as TODO; Extension default array is length 2; DiscordBot default array is length 4 while player count checks index 4. |
Define database.json once and align default arrays/comments plus short/normal/long fixture tests. |
discordbot-shared-loadoutmanager-write-api-stale |
Duplicated stale helper API | DiscordBot terrain BaseTerrain.WriteToFile() writes mission files, but static search found no bot caller; runtime only resolves terrain metadata for display (GameData.cs:147-156). |
Split display metadata from generator APIs or clearly mark copied/shared historical code. |
discordbot-tasmania-metadata-stale |
Stale map metadata | DiscordBot has TASMANIA2010; current LoadoutManager TerrainName does not; upstream history records Tasmania removal after generated-map/version failures. |
Confirm production cannot emit TASMANIA2010, then remove/archive DiscordBot metadata or keep it as legacy display-only fallback. |
battleye-afk-only-filter-footprint |
Misleading deployment-hardening footprint | Tracked BattlEye files are the README docx and publicvariable.txt; the filter contains only 5 "kickAFK" and matches the AFK FSM broadcast. |
Keep as AFK feature plumbing; do not claim broad public-server hardening without production BEpath evidence. |
loadoutmanager-dangerous-crv7pg-warning-used |
Misleading dangerous data, not dead |
WARNING_GAME_CRASH_DO_NOT_USE_IN_LOADOUTS_* classes exist and WILDCAT.cs:37 references one. |
Do not delete as dead. Remove/replace the WILDCAT reference or make the generator fail on warning-marked loadouts, then smoke in Arma 2 OA. |
These are source-interpreted findings from the direct sender/receiver scan. The raw scan is intentionally conservative: it only records literal publicVariable* "NAME" and "NAME" addPublicVariableEventHandler lines. Dynamic channel names and variable-state broadcasts require human review.
| ID | Classification | Evidence | Action |
|---|---|---|---|
direct-pv-comment-only-legacy-channels |
Comment-only legacy direct PV | The scan found six direct WFBE_* channels only in comments: WFBE_ChangeScore, WFBE_LocalizeMessage, WFBE_RequestSpecial, WFBE_RequestStructure, WFBE_RequestTeamUpdate, WFBE_RequestVehicleLock. Example source rows sit beside HandleSPVF, WFBE_CO_FNC_SendToServer, WFBE_CO_FNC_SendToClients or PVF registrations in Common/Init/Init_PublicVariables.sqf. |
Safe comment cleanup or annotation after branch-aware search. Keep the PVF registrations and helper calls. |
server-fps-dual-channel-drift |
Duplicate compatibility channel |
Server/GUI/serverFpsGUI.sqf:7 publishes SERVER_FPS_GUI; Server/Module/serverFPS/monitorServerFPS.sqf:6 publishes WFBE_VAR_SERVER_FPS; source/Vanilla RHUD reads SERVER_FPS_GUI; Lingor modded RHUD still has a WFBE_VAR_SERVER_FPS wait/read path. |
Treat SERVER_FPS_GUI as source/Vanilla UI contract. Consolidate only after modded/stale consumers are migrated or archived. |
icbm-launched-pveh-receiver-only |
Receiver-only legacy event handler | Source/Vanilla Client/FSM/updateclient.sqf:20 registers "ICBM_launched" addPublicVariableEventHandler, but no active sender was found. Current tactical nuke flow spawns NukeIncoming, sends RequestSpecial "ICBM" to the server, and broadcasts HandleSpecial "icbm-display" to clients. |
Do not delete ICBM. Either retire the stale ICBM_launched handler/receiver docs or revive it deliberately with one sender and one documented notification path. |
Source-checked false positives from this pass:
-
wfbe_supply_temp_eastandwfbe_supply_temp_westlook receiver-only to the literal scan, butCommon_ChangeSideSupply.sqf:28-30creates/sends them throughformat ["wfbe_supply_temp_%1", _side]. -
kickAFKlooks sender-only because it is handled by the BattlEyepublicvariable.txtfilter rather than an SQF PVEH. - HQ alive, HQ marker info, anti-stack compensation, team-no-player tick counters and similar sender-only rows are state broadcasts unless a later source pass proves no reader.
-
WFBE_PVF_%1is the dynamic PVF registration pattern fromInit_PublicVariables.sqf, not a literal runtime channel.
These are source-interpreted findings from the dialog/resource scan. The raw scan intentionally records broad UI leads; this section separates real mission-resource debt from engine-owned display IDs and comment-only residue.
| ID | Classification | Evidence | Action |
|---|---|---|---|
ui-duplicate-idd-collisions |
Duplicate misleading UI resource ID |
RscMenu_EASA and RscMenu_Economy both use idd = 23000 (Rsc/Dialogs.hpp:3209, :3211, :3287, :3289) and both have live createDialog callers (GUI_Menu_Service.sqf:244, GUI_Menu.sqf:172). RscOverlay and OptionsAvailable both use idd = 10200 (Rsc/Titles.hpp:44, :46, :164, :165) and both are used through cutRsc paths (Init_Client.sqf:149, Client_UpdateRHUD.sqf:7). |
Do not delete any of these as dead. Assign unique IDDs only in a UI cleanup branch, then smoke EASA, economy, RHUD and action icons. |
parameters-display-commented-22005-idc |
Comment-only stale IDC reference |
GUI_Display_Parameters.sqf:12 actively writes parameter rows to 22003; :16-19 contains a block-commented uptime write to missing 22005; RscDisplay_Parameters declares the dialog and live controls around Rsc/Dialogs.hpp:3133, :3136, :3173, :3180. |
Safe comment cleanup or annotation. Do not add 22005 unless the old uptime row is intentionally revived. |
Source-checked false positives from this pass:
- IDC
101inWASP/global_marking_monitor.sqfis a map/display control lead, not a missing missionRscdeclaration. - IDC
116inClient/FSM/updateavailableactions.fsmis an external/current display control lead, not a mission resource declaration gap. - IDCs
112410-112414inClient/Module/UAV/uav_interface.sqfbelong to the UAV interface/display path and should be checked as BIS/UI integration IDs, not deleted as dead controls. - IDC
22005is comment-only in the parameters display and is not an active runtime write.
These are source-interpreted findings from the parameter/config scan. Init_Parameters.sqf imports every lobby class Params name into missionNamespace, so initialization alone does not prove gameplay use.
| ID | Classification | Evidence | Action |
|---|---|---|---|
ai-max-visible-parameter-no-runtime-consumer |
Visible parameter with no runtime consumer |
WFBE_C_AI_MAX is visible in Rsc/Parameters.hpp:56-60 and defaulted at Init_CommonConstants.sqf:92, but the parameter scan and fixed-string source search find no active runtime consumer outside parameter/default files. Current buy-menu and Soldier role cap behavior use WFBE_C_PLAYERS_AI_MAX instead (GUI_Menu_BuyUnits.sqf:37, Skill_Init.sqf:49). |
Do not use WFBE_C_AI_MAX in player-cap or role-balance answers. Wire it to real AI-team sizing, hide/remove it, or mark it historical. |
units-clean-timeout-visible-parameter-comment-only-consumer |
Visible parameter with comment-only consumer |
WFBE_C_UNITS_CLEAN_TIMEOUT is visible in Rsc/Parameters.hpp:242-246 and defaulted at Init_CommonConstants.sqf:348, but Common_TrashObject.sqf:19 actively reads WFBE_C_UNITS_BODIES_TIMEOUT; the old WFBE_C_UNITS_CLEAN_TIMEOUT split remains only in a commented line at :20. Empty vehicles use WFBE_C_UNITS_EMPTY_TIMEOUT via Server_HandleEmptyVehicle.sqf:12. |
Decide whether the lobby body-timeout row should drive body cleanup, revive the old man/non-man split, or be removed/renamed. |
Source-checked false positives from this pass:
-
WFBE_C_ECONOMY_FUNDS_START_EAST,WFBE_C_ECONOMY_FUNDS_START_WEST,WFBE_C_ECONOMY_SUPPLY_START_EASTandWFBE_C_ECONOMY_SUPPLY_START_WESTlook readless in exact-name scan output, but server init/player-connect code reads them dynamically withFormat ["WFBE_C_ECONOMY_FUNDS_START_%1", _side]andFormat ["WFBE_C_ECONOMY_SUPPLY_START_%1", _side]. -
WFBE_C_GAMEPLAY_BOMBS_ALTITUDE,WFBE_C_MODULE_BIS_HC,WFBE_C_MODULE_WFBE_IRS, hidden upgrade clearance and forced volumetric weather were already documented in the parameter/config owner pages. The parameter scan now gives repeatable evidence for those existing rows.
| Priority | Work | Why |
|---|---|---|
| P0 | Resolve or archive modded mission conflict markers before re-enabling modded packaging. | Raw merge markers are hard breakage if those missions are shipped. |
| P0 | Pick a policy for modded mission drift before using modded roots as implementation evidence. | The divergence scan shows runtime/PVF/UI/server files have forked across old modded roots while tooling no longer regenerates or packages them. |
| P0 | Keep OA compatibility scans clean before accepting hardening patches. | A patch that introduces A3-only APIs into SQF or integration glue can silently produce non-runnable mission code. |
| P0 | Verify and fix/remove stale RscMenu_Upgrade. |
A dialog onLoad points at a missing file, so any live caller can break player UI. |
| P1 | Decide MASH marker relay fate. | It has real PV wiring residue and could be useful, but it is currently half registered. |
| P1 | Keep AIBuyUnit latent until AI commander production is intentionally merged or retired. |
It is dead-looking on stable but valuable for AI commander work. |
| P1 | Audit economy menu IDC 23004/23005/23006. |
Stale UI writes can hide broken commander economy controls. |
| P1 | Fix or formally waive duplicate UI IDDs 23000 and 10200. |
They are not dead, but they make future dialog/title ownership work brittle. |
| P1 | Decide the fate of visible dead/misleading parameters WFBE_C_AI_MAX and WFBE_C_UNITS_CLEAN_TIMEOUT. |
They affect host/in-game parameter truth and can mislead balance/cleanup tuning. |
| P1 | Clean integration dead/stale helpers before expanding Discord/status tooling. | Dormant .Auto JSON helpers, stale botconfig.json ownership and arg-shape drift are easy to revive incorrectly. |
| P1 | Decide whether warning-marked CRV7PG loadouts are forbidden or intentionally quarantined. | A warning-named crash-risk class is referenced by WILDCAT data, so generator output may carry known-dangerous loadouts. |
| P1 | Decide whether the stale ICBM_launched PVEH should be retired or revived. |
The current nuke path uses NukeIncoming and HandleSpecial "icbm-display"; a receiver-only event handler misleads future networking work. |
| P1 | Decide whether dormant SQF helper families are archive, revive or tooling-owned: UpdateSupplyTruck, groupsMonitor, Common_ModifyAirVehicle, HandleATReloadVehicle, IRS warning helpers, Reaktiv and TaskSystem. |
They are source-backed stale code, but several have branch, tooling or modded context that makes blind deletion risky. |
| P1 | Use the asset/media/bootstrap scan before terrain release claims. | It now distinguishes maintained roots, modded roots, missing bootstrap files, addon paths and map-conditional false positives. |
| P2 | Remove or rationalize safe commented missing references: unitCaching, old blink loop, old bomb handler, old defense helper, WASP commented hooks. | Low-risk bloat cleanup once branch searches are complete. |
| P2 | Remove or annotate old direct WFBE_* publicVariable comment blocks after branch search. |
They are migration residue and make the current PVF/helper network model harder to read. |
| P2 | Document generated version.sqf in every build/release handoff. |
Prevent agents from misclassifying a required generated file as missing dead code. |
| P2 | Fix RscClickableText.soundPush after config smoke. |
Likely malformed config, but resource classes have wide UI blast radius. |
| P2 | Split DiscordBot display terrain metadata from old LoadoutManager write APIs. | The bot should not carry mission file-writing API surface unless that is intentionally shared and tested. |
These are candidates for a future source patch because they are commented and point at absent files:
-
Client_BlinkMapIcons.sqf,Client_AddUnitToTrack.sqfold comments. -
Server_MapBlinkingUnits.sqfold comment. -
scripts\unitCaching\description.extcommented include. -
Common_HandleBombs.sqfcommented compile. -
Common\Config\Config_Defenses.sqfcommented calls. -
WASP\actions\OnArmor\timer.sqf,WASP\KeyDown.sqf,WASP\actions\SitsOnArmor\init.sqfcommented hooks. - Commented legacy direct-PV names:
WFBE_RequestVehicleLock,WFBE_RequestSpecial,WFBE_RequestStructure,WFBE_RequestTeamUpdate,WFBE_ChangeScore,WFBE_LocalizeMessage. - Comment-only SQF hooks after owner review:
groupsMonitor.sqf,HandleATReloadVehicle, and stale TaskSystem start comments.
Before changing source, run a branch-aware search against the target branch and verify generated mission propagation rules. Do not edit Missions_Vanilla directly for gameplay unless the build workflow requires it; source-of-truth rules still apply.
| Candidate | Why preserve it | Revival gate |
|---|---|---|
| MASH marker relay | Useful player-facing map state around mobile respawn. | Sender, server relay, client receiver, marker delete/JIP behavior and PV channel docs must be made coherent. |
AIBuyUnit / Server_BuyUnit.sqf
|
Likely needed by AI commander production branches. | AI production scheduler, funds/cap policy, queue cleanup and Client_BuildUnit drift review. |
| Old marker blinking loop | Could be useful if map marker ownership is redesigned. | Must not regress current singular Client_BlinkMapIcon behavior. |
ICBM_launched PVEH |
Could be revived as a clear client notification channel for tactical nukes. | Must be reconciled with the current NukeIncoming / RequestSpecial / HandleSpecial "icbm-display" path and smoke-tested for friendly/enemy warnings, markers and damage. |
| AI supply-truck logistics | The script and config-gated spawn show an abandoned autonomous economy idea. | Needs a new server-owned logistics design; the old missing FSM cannot be restored by uncommenting one compile. |
| Reaktiv ERA armor | The module is self-contained enough to inspect and could add vehicle survivability tuning. | Must be wired in deliberately, checked against existing IRS/CM/inline rearmor handlers and smoke-tested for HandleDamage locality. |
| TaskSystem / commander task assignment | UI, receiver and old task helper residue show a recoverable commander UX idea. | Needs server authority, JIP behavior, spam controls and UI clarity before revival. |
| Modded maps | Community value, but currently conflict-marked and outside release packaging. | Conflict-free source, missing helper restoration, LoadoutManager policy and editor/dedicated smoke. |
From the repo root:
.\docs\analysis\dead-code-reference-scan.ps1Run the integration/tooling scan:
.\docs\analysis\dead-code-integration-scan.ps1Run the direct public-variable channel scan:
.\docs\analysis\dead-code-pv-channel-scan.ps1Run the UI/Rsc/dialog scan:
.\docs\analysis\dead-code-ui-rsc-scan.ps1Run the mission parameter/config scan:
.\docs\analysis\dead-code-parameter-scan.ps1Run the SQF reachability scan:
.\docs\analysis\dead-code-sqf-reachability-scan.ps1Run the mission-copy divergence scan:
.\docs\analysis\dead-code-mission-copy-divergence-scan.ps1Run the Arma 2 OA compatibility / Arma 3-style API scan. Use PowerShell 7 (pwsh); Windows PowerShell 5.1 lacks the System.IO.Path.GetRelativePath API used by this scanner.
pwsh -NoProfile -ExecutionPolicy Bypass -File .\docs\analysis\dead-code-oa-compatibility-scan.ps1Run the asset/media/bootstrap scan:
.\docs\analysis\dead-code-asset-reference-scan.ps1Validate the machine-readable register:
Get-Content .\docs\analysis\dead-code-findings.jsonl | ForEach-Object { $_ | ConvertFrom-Json | Out-Null }
Get-Content .\docs\analysis\dead-code-integration-scan.json | ConvertFrom-Json | Out-Null
Get-Content .\docs\analysis\dead-code-pv-channel-scan.json | ConvertFrom-Json | Out-Null
Get-Content .\docs\analysis\dead-code-ui-rsc-scan.json | ConvertFrom-Json | Out-Null
Get-Content .\docs\analysis\dead-code-parameter-scan.json | ConvertFrom-Json | Out-Null
Get-Content .\docs\analysis\dead-code-sqf-reachability-scan.json | ConvertFrom-Json | Out-Null
Get-Content .\docs\analysis\dead-code-mission-copy-divergence-scan.json | ConvertFrom-Json | Out-Null
Get-Content .\docs\analysis\dead-code-oa-compatibility-scan.json | ConvertFrom-Json | Out-Null
Get-Content .\docs\analysis\dead-code-asset-reference-scan.json | ConvertFrom-Json | Out-NullUseful manual follow-up scans:
rg -n "RscMenu_Upgrade|GUI_Menu_Upgrade|AIBuyUnit|Server_MapBlinkingUnits|Client_BlinkMapIcons|Client_AddUnitToTrack" Missions Missions_Vanilla Modded_Missions
rg -n "^\s*(<{7,}|={7,}|>{7,})" Modded_Missions
rg -n "WFBE_C_MODULE_BIS_HC|WFBE_C_AI_DELEGATION|23004|23005|23006" Missions Missions_Vanilla Modded_Missions
rg -n "WFBE_C_AI_MAX|WFBE_C_UNITS_CLEAN_TIMEOUT|WFBE_C_UNITS_BODIES_TIMEOUT|WFBE_C_PLAYERS_AI_MAX" Missions Missions_Vanilla Modded_Missions
rg -n "RscMenu_EASA|RscMenu_Economy|RscOverlay|OptionsAvailable|idd\s*=\s*23000|idd\s*=\s*10200" Missions Missions_Vanilla Modded_Missions
rg -n "ICBM_launched|WFBE_RequestVehicleLock|WFBE_RequestSpecial|WFBE_RequestTeamUpdate|WFBE_ChangeScore|WFBE_LocalizeMessage|WFBE_RequestStructure" Missions Missions_Vanilla Modded_Missions
rg -n "AI_UpdateSupplyTruck|UpdateSupplyTruck|groupsMonitor|Common_ModifyAirVehicle|Common_HandleATReloadVehicle|IRS_ShowWarning|IRS_PlayWarningSound|Reaktiv_Init|Client_TaskSystem" Missions Missions_Vanilla Modded_Missions
rg -n "Warfare WASP-AWESOME EDITION|SET_MAP|WF_MAXPLAYERS|WF_MISSIONNAME|EAST_StartVeh|WEST_StartVeh" Missions Missions_Vanilla
rg -n "remoteExec|remoteExecCall|BIS_fnc_MP|addMissionEventHandler|isRemoteExecuted|remoteExecutedOwner|parseSimpleArray|RVExtensionArgs|CfgFunctions|isEqualTo|\bparams\s*\[|\bapply\s*\{|\bpushBack\b|\ballPlayers\b|getUnitLoadout|setUnitLoadout|createSimpleObject|setGroupOwner|groupOwner" Missions Missions_Vanilla Modded_Missions Tools DiscordBot Extension BattlEyeFilter- Feature status
- Source fix propagation queue
- Content structure and maps
- Tools and build workflow
- Client UI systems atlas
- Factory and purchase systems atlas
- AI commander autonomy audit
- Arma 2 OA compatibility audit
Previous: Wiki pruning and relevance ledger | Next: Source fix propagation queue
Main map: Home | Status: Progress dashboard | Core findings: docs/analysis/dead-code-findings.jsonl | Scan artifacts: docs/analysis/dead-code-*.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
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- Core systems index
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- Economy, towns and supply
- Economy system reference
- Balance asymmetries
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- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index