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Native iOS MVP shell — Geode now includes a Capacitor-based iPhone and iPad application shell with native managed-vault access, Files-folder selection, atomic note writes, reconciliation, and exact-byte persistence across relaunches. (#137)
Touch-first workspace — Phone navigation moves to a safe-area-aware five-action bottom bar, while phone and tablet layouts provide responsive Files, Search, Details, Settings, editor, Graph, Canvas, and Bases experiences. (#137)
Mobile Graph, Canvas, and Bases — Core power views now support touch selection, pan and pinch gestures, authoring, editing, save recovery, conflict preservation, and bounded mobile rendering. (#137)
Mobile community-plugin runtime — Compatible plugins can run through a bounded mobile admission and lifecycle layer with restricted module resolution, quarantine, restart, and rollback behavior. (#137)
Bug Fixes
iPhone and iPad layout safety — Controls and editor content remain inside native safe areas, including after iPad rotation and Details drawer transitions. (#137)
Canvas media lifecycle — Pending image, audio, and video loads are detached before their blob URLs are revoked, preventing intermittent missing-media errors during rerender and reload. (#137)
Managed-vault continuity — Root note discovery, legacy managed-vault migration, process-relaunch persistence, and delayed WKWebView interactions are covered by a repeatable native acceptance gate. (#137)
Improvements
Desktop Electron behavior remains behind the existing desktop host while shared renderer capabilities move behind typed platform services.
The compatibility ledger is refreshed to 2,852 tracked requirements.
Release evidence now includes 1,283 unit tests, 156 Electron journeys, 43 mobile Chromium journeys, and three clean native simulator iterations (84 native tests total).
Notes
This GitHub release publishes the existing ad-hoc-signed macOS installers for Apple Silicon and Intel.
The iOS MVP is included as source and simulator-tested native project infrastructure; v0.10.0 does not publish a TestFlight or App Store build.
Physical File Provider coverage, physical-device accessibility/performance validation, and a reviewed real community-plugin lifecycle remain follow-up release gates for broader iOS distribution.