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Dash Runner

An endless 3D runner (Subway-Surfers style) built with Three.js for rendering and Rapier for physics/collision. Everything lives in a single index.html — no build step.

Run it

ES modules + WASM need to be served over HTTP (not opened as a file://):

cd "RunnerGame"
python3 -m http.server 8080
# then open http://localhost:8080

(Any static server works — npx serve, etc.)

Controls

Action Keyboard Touch
Switch lane ← / → (or A/D) swipe L/R
Jump ↑ / W / Space swipe up/tap
Slide ↓ / S swipe down

How it works

  • Three.js renders the scene: scrolling textured floor, glowing rails, recycled parallax buildings, a box-character with a run/slide animation, shadows and fog.
  • Rapier drives the physics: the player is a kinematic capsule moved through a KinematicCharacterController, which performs collision-aware movement against the obstacle colliders each frame. A collision with an obstacle ends the run.
  • The track is generated endlessly in rows: obstacles (jump-over barriers, slide-under gates, lane-blocking trains) and coins are spawned ahead and recycled behind the player. Difficulty scales with speed.

Obstacle vertical spans are tuned so each has a counter:

  • Orange barrier — low, jump it.
  • Yellow gate — high, slide under it.
  • Blue train — full height, change lanes.

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