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v2.0.0 — Gaming mode (picker + Minecraft + generic GAME layers)
Adds a dedicated gaming mode (closes #11) and supersedes the v2.0.0-rc1 prototype, re-applied onto current main (was v1.6.0).
Gaming mode (layers 5–7)
Locked layers that strip all home-row-mods / hold-tap / caps_word — WASD, SPACE and modifiers are pure keys.
- Enter: hold
mo(SYS|NUM)(left thumb) → tap the right-thumb outer key → GAME? picker. Joystick ↑ = Minecraft, ↓ = generic GAME (FPS/MOBA), center = cancel. - Chassis: plain WASD/QWER + plain right half for chat;
LCTRL(pinky),LSHIFT(left thumb),SPACEon both thumbs,F13push-to-talk,mo(MEDIA)reachable. Joystick = audio cluster + center Enter. - Exit/switch: top corners (
0 + 12) → exit to BASE (RGB off); top-left pair (0 + 5) → re-pick. - Indicator: OLED shows
MINECRFT/GAME. Per-game RGB underglow shows on battery (suppressed on USB byAUTO_OFF_USB).
The original entry (SYS joystick-center) became the mouse left-click in v1.5.0, so entry moved to a free SYS thumb key; the joystick-mouse is preserved.
Tooling
- Printable PDF now paginates —
mise run draw-pdfputs one A4 page per group of layers (LAYERS_PER_PAGE, default 4 → 2 pages) instead of cramming all layers onto one.
Firmware budget
Left 380 KB / 792 KB (48.0%), right 269 KB (33.9%) — gaming adds ~4 KB.
Flashing
mise run flash-release # downloads the latest main build and flashes both halvesFull details in PR #27. See KEYMAP.md for the layer reference.