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v2.6.0 — Per-layer underglow colour feedback (smart-off)
Per-layer underglow colour feedback (smart-off)
The base layer rests dark; holding a layer lights the underglow with that layer's colour, and releasing turns it off again — the strip glows only while you're in a non-base layer. Works the same on USB and Bluetooth.
| Layer | Colour |
|---|---|
| BASE (resting) | off / dark |
| NAV | indigo |
| CODE | magenta |
| MEDIA | amber |
| SYS|NUM | red |
| MINECRFT / GAME | green / blue (unchanged) |
Implemented entirely in the keymap by wrapping each momentary-layer key in an &rgb_ug macro (RGB_ON + solid + colour on hold, RGB_OFF on release). CODE uses a custom <_code hold-tap so tap=DEL is preserved.
Also in this release
- Corrected
AUTO_OFF_USBhandling — it's the battery-saver "off when USB disconnected" (not "off on USB"); now disabled so the base stays dark on USB. - Fixed a latent
mise run drawbug (parse step was missing-c, silently dropping keymap-drawer icon/label maps). - KEYMAP.md underglow section + README memory-budget refresh.
Known issue
- Colour-change lag on layer holds — structural to the stateless keymap approach (three sequential split-forwarded
&rgb_ugcalls + 50 ms render tick). A proper fix (event-driven listener, optional stateful base moods) is tracked in #33.
Not possible on this hardware
- A QMK-style per-key reactive "ripple" effect — the board has only 7 sparse underglow LEDs per half (not per-key) and ZMK underglow has no keypress-reactive engine.
Full changelog: PR #32