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Releases: re-rac/rerac

ReRAC v0.3.4-alpha

ReRAC v0.3.4-alpha Pre-release
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@github-actions github-actions released this 15 Oct 06:07

Fixes from playing v0.3.3.

  • Cutscenes: characters are lit like the place they stand in, Ratchet's head is the right size, and Clank's eyes and antenna glow.
  • Lamps, glowing mushrooms and other lights brighten Ratchet again, like in Novalis's caves, Aridia's factory and Al's shop.
  • Ratchet raises his gun when standing close to a wall, and his weapons fire along it.
  • Aiming with the wrench or the Swingshot shows the reticle.
  • The Swingshot's claws fold out once and stay open.
  • The Comet-Strike sparks when the wrench hits a wall or an enemy.
  • The Bomb Glove's blast throws enemies away from it, and the gold Bomb Glove has its bigger, golden blast.
  • Pressing Start on the Hoverboard asks to quit the race.
  • Shop messages fit inside their box.
  • Novalis: Drek's gunship destroys the bridge only once.
  • Aridia: the lifts come for Ratchet from either end, and the shark and nest counters show during the race.
  • Kerwan: Ratchet no longer falls off the taxis mid-ride.
  • Blarg Station: the pad Clank uses carries Ratchet, the airlock doors stay in step after Clank's section, and the queen's screams and death play out as they should.

ReRAC v0.3.3-alpha

ReRAC v0.3.3-alpha Pre-release
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@github-actions github-actions released this 12 Oct 22:22

Fixes from playing v0.3.2.

  • Gemlik Base: Qwark's shield drops again, he flies off when the fight starts, the camera follows his crash, and his health bar goes away afterwards.
  • Gemlik Base: after the fight the new ship is waiting, closed, with its orange canopy, and Ratchet can board it.
  • Veldin Orbit: the nebulae out past the fleet are back, the windows have their glass, and the two pools near the start have water.
  • Quartu: the patrolling guard walks its route again, so the Hologuise gets Ratchet past the barrier.
  • Hoven: Ratchet freezes in the icy water.
  • Veldin: after dying, the pools drained with the Hydrodisplacer stay drained.
  • Blarg Station: broken objects no longer leave oversized pieces behind.
  • First person: only a thrown wrench shows in Ratchet's hand.
  • The Drone Device works from the pause menu, and its drones show up next to Ratchet there.
  • The map page on Veldin shows the right name.
  • Cutscene dialogue plays in the chosen language.

ReRAC v0.3.2-alpha

ReRAC v0.3.2-alpha Pre-release
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@github-actions github-actions released this 12 Oct 11:46

Fixes from playing v0.3.1.

  • Windows: the black window on some PCs is fixed.
  • Gold weapons look gold, in Ratchet's hand, in the menus and in the cutscene that now plays after buying one.
  • Ratchet gets darker indoors, like in Veldin's garage, and so do his weapon and Clank.
  • Ratchet glares at enemies, and makes faces when hurt, holding his breath or pulling out a big weapon.
  • Things that should stand on the ground no longer float: Qwark at Oltanis's Gadgetron stand, Umbris's Hydrodisplacer spots and more.
  • Oltanis: the round tilting platforms are solid again.
  • Kalebo III: the lifts go all the way up and down.
  • Gemlik Base: Ratchet no longer dies outside the base during the space battle, and the asteroids drift.
  • Umbris: the turrets fire from their guns.
  • The map: Ratchet's arrow turns the right way, the markers are in the right places, and the map no longer goes blank after skipping a cutscene.
  • The oxygen meter no longer shows up after drowning.
  • Options: the pages keep their layout after leaving Port Options, which now scrolls.

ReRAC v0.3.1-alpha

ReRAC v0.3.1-alpha Pre-release
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@github-actions github-actions released this 11 Oct 12:30

Fixes from playing v0.3.0, smoother frame pacing, and new graphics options.

  • Dying no longer empties every weapon.
  • Gemlik Base: Ratchet wears his O2 Mask from the start.
  • Clank and Giant Clank no longer get stuck in first person.
  • The weapon counter no longer keeps the vendor's ammo icon, and each weapon shows its own ammo.
  • Vendor: one weapon per press when browsing, and the selection frame shows again.
  • The Comet-Strike works on Magneboots walls and ceilings.
  • The Metal Detector's head points at what it scans.
  • The boots hide Ratchet's feet.
  • Gadgets and Weapons pages: Ratchet plays each item's animation on every planet, and the Heli-Pack spins and folds.
  • Jet fighter missions: locking on to a target close to the ship no longer crashes the game.
  • One game step per frame, at up to 60 frames a second: no more doubled or skipped frames, and less work for the computer.
  • New graphics options under Options, Port Options: a preset, anti-aliasing, detail distance, texture filtering and HUD scaling. Every option starts at Original, the PS2's picture on a TV, so the game now looks soft like the original. Set Anti-aliasing to Off for the sharper look of earlier versions.
  • The Port Options page fits all its rows.
  • A Linux version (64-bit PCs), not tested yet: reports welcome.

ReRAC v0.3.0-alpha

ReRAC v0.3.0-alpha Pre-release
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@github-actions github-actions released this 09 Oct 14:09

Dying now works the way it does in the original, and a long list of fixes from play-testing Umbris, Orxon, Gemlik and the rest.

  • Dying brings back enemies, crates and pickups the way the original does, and saves remember which enemies stay defeated and what they dropped.
  • Lifts and gates you already opened stay open after loading a save.
  • After dying, the ship can be boarded and has its glass, nanotech no longer gets stuck in the air or turns see-through, and leftover fog no longer lingers.
  • Kerwan: the troopers and the info bot are on the train.
  • Umbris, Gaspar, Orxon and the last two planets: breaking ammo crates no longer crashes the game, and the vendor sells ammo again.
  • Umbris: the first landing no longer leaves the screen dark with Ratchet missing.
  • The Snagglebeast: its fire sweep, suck beam, shockwave and shield work like the original, and rapid fire no longer lands every shot. A few other enemies had the same problem and are fixed too.
  • Boss health bars no longer freeze after dying.
  • Orxon: the gate at the start of Clank's section opens without dying first, dying there brings Clank back at the checkpoint, and Clank no longer gets stuck after the landing or the turret cutscene. The gadgetbots' glass bubbles show.
  • Gemlik Base: Ratchet walks the curved Magneboots rails, and the robots' rolling fire wall shows and hurts.
  • The Suck Cannon pulls in Eudora's robots, the crew on Drek's fleet and the hoppers on Veldin.
  • Ratchet no longer holds the wrench on ledges or while swimming.
  • Space travel: planets show their real colours, and the ship's canopy stays in place in every flight and cutscene.
  • The planet preview in the ship's menu turns smoothly, and the "Enter Ship" prompt no longer shows behind the planet menu.
  • Qwark's broadcast on Rilgar no longer takes on the TV screen's tint.
  • Vendor: weapons face the right way, and the item bar fits the list.
  • Ammo and other pickups no longer show their insides as they fade in.
  • Ratchet, the crate and the ship stay on the title screen behind the main menu.

ReRAC v0.2.3-alpha

ReRAC v0.2.3-alpha Pre-release
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@github-actions github-actions released this 07 Oct 10:13

Mostly Blarg Station, plus fixes for Clank's sections and a few other planets.

  • Blarg Station: the energy doors' beams cross the right way, Clank's bridge extends once he has the Hydrodisplacer, and freed gadgetbots no longer fly off and die. Their command voices play.
  • Blarg Station: the big red button's cover opens once the room is clear, and the self-destruct countdown shows on screen.
  • Blarg Station: the countdown voice lines play, and the escape, the shuttle flight and the launch tube have their explosion sounds.
  • The queen's health bar on Blarg and the Umbris boss's health bar go away when the boss dies.
  • Dying in a Clank section no longer brings you back as Ratchet, leaves Clank unhurtable or leaves a frozen Ratchet standing around.
  • Clank: the pause menu greys out what he can't use, ledge climbs work, and his antenna glow and heli-pack stay in place when he turns.
  • Ratchet's ship is solid again: you can no longer walk through it.
  • The info bot movie from Drek's henchman on Eudora plays once.
  • The quick select no longer opens during scripted scenes or when △ is used on a prompt.
  • Info bot and other messages at the top of the screen no longer stay up too long.
  • The weapon counter keeps its shape in widescreen.
  • Oltanis's lightning thunders.

ReRAC v0.2.2-alpha

ReRAC v0.2.2-alpha Pre-release
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@github-actions github-actions released this 06 Oct 16:10
  • Fixes a black screen after the opening movies of a new game, after loading a save and after flying to another planet.

ReRAC v0.2.1-alpha

ReRAC v0.2.1-alpha Pre-release
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@github-actions github-actions released this 06 Oct 09:47

Fixes from the first round of testing, and new display settings.

  • Port Options has three new settings: Aspect ratio (4:3 as on a TV, or 16:10 and 16:9 widescreen), Resolution (Window, or 416p up to 2160p) and Fullscreen. Widescreen shows more of the world at the sides while the HUD and menus keep their shape. F11 also switches fullscreen.
  • Fullscreen and maximised windows now have black bars, and the menus no longer break in them.
  • Loading a save on Kerwan brings back the enemies of later missions, and Helga no longer offers the Swingshot again once you have it.
  • Reaching the info bot on Kerwan's train no longer throws Ratchet off the map.
  • The Qwark bot on Kerwan no longer repeats its cutscene.
  • A thrown wrench brings back the bolts and ammo it hits, as in the original.
  • The bomb glove no longer floats in the air during cutscenes, at the vendor or when boarding the ship, and Clank's antenna glow no longer floats in cutscenes.
  • The ship's canopy shows during take-off and landing.
  • The planet selection screen shows the button hints and your gold bolt count.
  • Enemies and objects that could turn invisible while still active now show.

ReRAC v0.2.0-alpha

ReRAC v0.2.0-alpha Pre-release
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@github-actions github-actions released this 05 Oct 09:18

The first test build of ReRAC. It's an early alpha: every planet is in, from Veldin to Drek's fleet, but only the first few have been played through properly, so expect rough edges, missing details and the odd crash further on.

  • Made for Macs with Apple Silicon. There's also a Windows build, but nobody has tried it yet, so it may not even start; please tell us how it goes. Linux comes later.
  • You need your own copy of the game (the NTSC-U disc, SCUS-97199). No game files are included; the ReRAC launcher sets the game up from your disc.
  • Veldin, Novalis, Aridia and Kerwan are complete. The other planets have all their enemies, machines and bosses, and are waiting for a full play-through.
  • The main menu, saving and loading, flying between planets, the Gadgetron vendor, and cutscenes with their sound and music all work.
  • If something goes wrong, please report it with the log the launcher keeps.