related issues (from the react repo): 1493 8731 15623
Most of these cases may summed up to this simple snippet:
class App extends React.Component {
state = { condition: false };
toggle = () => this.setState(({ condition }) => ({ condition: !condition }));
renderToggleBtn = () => <button onClick={this.toggle}>toggle</button>;
renderChildren = () => [1, 2].map(o => <Child key={o} id={o} />);
render() {
const { condition } = this.state;
if (condition) {
return (
<div>
<Parent>{this.renderChildren()}</Parent>
{this.renderToggleBtn()}
</div>
);
} else {
return (
<div>
<Parent>
{this.renderChildren()}
<div>dummy</div>
</Parent>
{this.renderToggleBtn()}
</div>
);
}
}
}
On each change of the condition Boolean the Child components will get unmounted and mounted again, this obviously may lead to bugs or unexpected behavior (lost of state).
This happens because when react "sees" a single child as children it will ref to the child element itself (like mentioned on some of the issues i listed above) but when children is a multiple element list it will treat it as an array, since arrays can't have keys (they absolutely can't right?) react can't keep a reference to it, thus it will hit a different type in the reconciliation process hence we get a re-creation of the tree (I remember i read somewhere in the source code that Fragment without a key is treated the same way but can't find it now).
If we focus on the <Parent/> part of the tree,
on the 1st condition case we get an element that roughly looks like this:
{
type: Parent,
children: [
{type: Child}, // <-- keep an eye for this item's type
{type: Child},
]
};
And on the 2nd condition case we get an element that roughly looks like this:
{
type: Parent,
children: [
[{type: Child},{type: Child}], // <-- keep an eye for this item's type
{type: 'div', children: 'dummy'}
]
}
So we end up comparing the types of the first member of `children:
type Child -> type Array // different type, re-create the node tree
We need somehow to keep the same type or provide a consistent key to prevent the mismatch.
Some possible solutions could be:
- Wrapping the array of
Child's with an element or a transparent keyed Fragment
renderChildren = () => (
<React.Fragment key="dont-remount-pls">
{[1, 2].map(o => (
<Child key={o} id={o} />
))}
</React.Fragment>
);
This way we kind of hacking and bypassing the limitation of passing a key to an array.
- Maybe a better and more readable solution is to use the
&& operator instead of if else which will create a "hole" in the tree for the <div>dummy</div> element and this will force children to always be a multiple elements list.
render() {
const { condition } = this.state;
return (
<div>
<Parent>{this.renderChildren()}</Parent>
{this.renderToggleBtn()}
{condition && <div>dummy</div>}
</div>
);
}
So we end up toggling between these 2 results:
When the condition is true
{
type: Parent,
children: [
[{type: Child},{type: Child}], // <-- keep an eye for this item's type
{type: 'div', children: 'dummy'}
]
}
When the condition is false
{
type: Parent,
children: [
[{type: Child},{type: Child}], // <-- keep an eye for this item's type
null
]
}
And in diffing:
type Array -> type Array // same type, do not re-create the node tree
while the question if this is considered a bug / abstraction leak or a design decision may be arguable, I think that we should at least document it clearly. I couldn't find any info regarding this behavior (except the issues posted above ☝️ and some digging in the source code).
Maybe its also good to call the returning JSX via if else as none best practice? (it may throw some hit at react but its better than a frustrated developer ), maybe even a lint rule?
If you think this should land on the official DOCS, I don't mind doing the PR but i may need some help with wording and i may also have some technical mistakes regarding on how i think it works as i described in this issue. 🙂
related issues (from the
reactrepo): 1493 8731 15623Most of these cases may summed up to this simple snippet:
On each change of the
conditionBoolean theChildcomponents will get unmounted and mounted again, this obviously may lead to bugs or unexpected behavior (lost of state).This happens because when
react"sees" a single child aschildrenit will ref to the child element itself (like mentioned on some of the issues i listed above) but whenchildrenis a multiple element list it will treat it as an array, since arrays can't have keys (they absolutely can't right?)reactcan't keep a reference to it, thus it will hit a different type in the reconciliation process hence we get a re-creation of the tree (I remember i read somewhere in the source code thatFragmentwithout a key is treated the same way but can't find it now).If we focus on the
<Parent/>part of the tree,on the 1st condition case we get an element that roughly looks like this:
And on the 2nd condition case we get an element that roughly looks like this:
So we end up comparing the types of the first member of `children:
We need somehow to keep the same type or provide a consistent key to prevent the mismatch.
Some possible solutions could be:
Child's with an element or a transparent keyedFragmentThis way we kind of hacking and bypassing the limitation of passing a
keyto an array.&&operator instead ofif elsewhich will create a "hole" in the tree for the<div>dummy</div>element and this will forcechildrento always be a multiple elements list.So we end up toggling between these 2 results:
When the condition is true
When the condition is false
And in diffing:
while the question if this is considered a bug / abstraction leak or a design decision may be arguable, I think that we should at least document it clearly. I couldn't find any info regarding this behavior (except the issues posted above ☝️ and some digging in the source code).
Maybe its also good to call the returning
JSXviaif elseas none best practice? (it may throw some hit atreactbut its better than a frustrated developer ), maybe even a lint rule?If you think this should land on the official DOCS, I don't mind doing the PR but i may need some help with wording and i may also have some technical mistakes regarding on how i think it works as i described in this issue. 🙂