sm64coopdx-visionos 1.1.2
Multiplayer fix — the public lobby list works properly now.
What's new since 1.1.1
- The public lobby list no longer breaks after the first query. Browsing lobbies would work once and then stop returning results until you relaunched. It now recovers on its own.
- Dropped connections are actually detected. They previously never were, which is what left the lobby list wedged — the game kept waiting on a connection that was already gone.
- Lobby queries time out instead of hanging indefinitely, and Refresh no longer locks up permanently when a query fails to start.
- Each install now has a stable network id. iOS masks the hardware address, which had been collapsing every device's coopnet fingerprint to the same value.
Folds in upstream's fix from LeoManrique/sm64coopdx-ios, including the coopnet library changes, which this port has to build from source for visionOS.
Bring your own Super Mario 64 (US) ROM. Install with SideStore.