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sm64coopdx-visionos 1.2.0

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@rebelancap rebelancap released this 09 Aug 08:33
· 4 commits to main since this release

VR mode

The game in true stereo around you, in three view modes: a diorama on your floor, third-person with the world at your shoulder, and first-person at life size. Each remembers its own scale and placement.

  • Plays with any gamepad. Tracked VR controllers (visionOS spatial controllers, e.g. PSVR2 Sense) are optional, and draw Mario's own hands where yours are — with grab and punch gestures if you want them.
  • A real sky dome, built from the game's own skybox tiles, so the sky surrounds you instead of sitting flat.
  • Free / Turn / Snap stick look, stereo strength, world scale and height, dimming, recenter, and an optional Flip Cam that somersaults with Mario.
  • Menus and the act/star select stay on a flat world-locked screen.
  • 2x MSAA on the eye passes, and anti-clip so leaning into a wall doesn't put you inside it.

Tunable from the visionOS settings sheet or in-game Options → VR.

Fixes

  • The 2D window keeps its rounded corners
  • Fixed a Metal texture-lifetime bug that could paint stale textures over the sky

Credits

VR mode owes its shape to RaYRoD's Quest port — the sky dome is a direct port, tuning constants and all. Built on sm64coopdx; iOS groundwork by LeoManrique. You supply your own ROM.