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Releases: recp/assetkit-blender

v0.1.6: 3MF and performance improvemnts

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@github-actions github-actions released this 07 Jul 19:49

3MF and performance improvemnts

  • performance improvments
  • 3MF import/export improvements
  • ui: added 3MF export compression level option
  • restored progressive Blender imports.

Install to Blender

  1. Download the zip for your platform, see Assets section below:

  2. In Blender, install it with:
    Edit > Preferences > Add-ons > Install from Disk

  3. Enable the add-on 🚀

  4. Follow new releases to get bug-fixes and new features quickly 🚨

❤️ Sponsorship: Consider become a sponsor for AssetKit

Supporting cross platform, multiple OS-es and multiple CPUs requires multiple hardwares to test on it which requires extra financial cost. Also sparing time is another big issue while working at somewhere fulltime... Your company can become a sponsor to help:

https://github.com/sponsors/recp
https://opencollective.com/assetkit#backer
https://patreon.com/recp

Also available on Superhive (formerly Blender Market):

https://superhivemarket.com/products/assetkit

v0.1.5: animation export fixes and performance

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@recp recp released this 02 Jul 07:41
  • fixed DAE/glTF animation export issues affecting skinned assets and clip timing
  • preserved independent animation clips across DAE round-trips and multi-import workflows
  • fixed imported animation ranges so later imports do not shorten the existing Blender timeline
  • optimized animation/material export

❤️ Sponsorship: Consider become a sponsor for AssetKit

Supporting cross platform, multiple OS-es and multiple CPUs requires multiple hardwares to test on it which requires extra financial cost. Also sparing time is another big issue while working at somewhere fulltime... Your company can become a sponsor to help:

https://github.com/sponsors/recp
https://opencollective.com/assetkit#backer
https://patreon.com/recp

v0.1.4: cross platform packaging improvements

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@recp recp released this 27 Jun 21:28

Includes the latest JSON parser fix used by glTF loading and AssetKit build/runtime fixes for x86 platform packaging.

❤️ Sponsorship: Consider become a sponsor for AssetKit

Supporting cross platform, multiple OS-es and multiple CPUs requires multiple hardwares to test on it which requires extra financial cost. Also sparing time is another big issue while working at somewhere fulltime... Your company can become a sponsor to help:

https://github.com/sponsors/recp
https://opencollective.com/assetkit#backer
https://patreon.com/recp

v0.1.3: export metadata fix

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@github-actions github-actions released this 23 Jun 16:13

Fix exported glTF/GLB and COLLADA/DAE authoring tool metadata so Blender extension builds include the AssetKit Blender add-on version.

❤️ Sponsorship: Consider become a sponsor for AssetKit

Supporting cross platform, multiple OS-es and multiple CPUs requires multiple hardwares to test on it which requires extra financial cost. Also sparing time is another big issue while working at somewhere fulltime... Your company can become a sponsor to help:

https://github.com/sponsors/recp
https://opencollective.com/assetkit#backer
https://patreon.com/recp

v0.1.2: performance improvements

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@recp recp released this 22 Jun 23:45

Performance improvements

❤️ Sponsorship: Consider become a sponsor for AssetKit

Supporting cross platform, multiple OS-es and multiple CPUs requires multiple hardwares to test on it which requires extra financial cost. Also sparing time is another big issue while working at somewhere fulltime... Your company can become a sponsor to help:

https://github.com/sponsors/recp
https://opencollective.com/assetkit#backer
https://patreon.com/recp

v0.1.1: fixes the Blender extensions packaging issues

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@recp recp released this 22 Jun 18:39

To comply Blender Extension platform requirements:

  • Packaged the AssetKit native backend through platform wheels instead of loose native runtime files
  • Statically linked AssetKit core and its dependencies into the CPython bridge package
  • Removed the optional non-blocking/progressive import path
  • Removed all Python threading/queue usage from the add-on

❤️ Sponsorship: Consider become a sponsor for AssetKit

Supporting cross platform, multiple OS-es and multiple CPUs requires multiple hardwares to test on it which requires extra financial cost. Also sparing time is another big issue while working at somewhere fulltime... Your company can become a sponsor to help:

https://github.com/sponsors/recp
https://opencollective.com/assetkit#backer
https://patreon.com/recp

v0.1.0: initial release

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@recp recp released this 17 Jun 15:12

AssetKit Blender v0.1.0

Initial public release of AssetKit for Blender.

AssetKit is a native AssetKit-powered import/export add-on for Blender, focused on fast 3D asset IO and practical compatibility with real-world files.

Highlights

  • Fast native import/export path through AssetKit.
  • Import/export support for glTF / GLB 2.0+.
  • Broad support for common glTF extensions.
  • COLLADA DAE support, including COLLADA 1.4+ and 1.5.0+ files.
  • More tolerant handling for real-world DAE files that may be imperfect or exporter-specific.
  • Additional format support for 3MF, OBJ, STL, and PLY.
  • Blender Extensions-ready packages with platform-specific native binaries.

Packages

Use the package that matches your platform:

  • assetkit_blender-0.1.0-linux-x64.zip
  • assetkit_blender-0.1.0-windows-x64.zip
  • assetkit_blender-0.1.0-windows-arm64.zip
  • assetkit_blender-0.1.0-macos-arm64.zip
  • assetkit_blender-0.1.0-macos-x64.zip

Requirements

  • Blender 4.5 or newer.