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v1.0.0

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@red-dragon65 red-dragon65 released this 24 Mar 22:45
· 2 commits to master since this release

Release notes

Notable changes

EngineTools

  • commonly used engine objects are now grouped in a more logical manner

SceneLoaders

  • you can now control how scenes are loaded during runtime
  • scenes can get loaded on a background thread and can optionally show a loading screen if needed

Streamlined asset creation pipeline

  • it is now more straight forward to access created assets safely within your project

Streamlined animation playback of sprites

  • greater animation control
    • animations can be created separately for each usage of a given sprite image set
    • animations can be created once and apply across all usages of a given sprite image set
    • animations now have more playback options available
    • animations can be controlled after asset creation to allow runtime playback changes

Multiple refresh rates are now supported in the engine

  • the engine now dynamically scales logic rates to match the devices given refresh rate in order to ensure smooth gameplay rendering
  • scaling occurs automatically
  • logic rates of the game engine can be easily altered later in development without affecting on screen motion via changing the velocity scaler default value

For a full list of changes, and recommended actions to take, see the changelog
Or, see the diff from v0.1.0