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Add caching for transitions. From now on there is no need to check origin state for all transitions. Now at building state machine moment all transitions sorted into dictionary by origin state type
Add builder for state machine. Now there is a StateMachineBuilder which returns you a complete state machine instead of too many amount of build methods in state machine inself
Add state machine name for debugging. Now you can see logs with state machine name in it.
Add state machine owner game object reference. Now on clicking to console logs from state machine, you can see selection of his owner in editor