Code editor written in C++ with raylib
fun fact: this README was written with it!
To build the project, you need to install raylib as a system package, which
is very easy on Linux -- just use your package manager, and search for
raylib, raylib-dev or raylib-devel. Also install Lua in a similar vein.
I don't know how to do that on Windows. On macOS, brew might work.
After installing raylib, you can build the project using the provided Makefile:
makeTo run the program after building:
make runTo build the program with debug flags:
make debugTo clean up the build directory completely:
make cleanTo create a tarball for a GitHub release, use the
releasetarget:make release ARCH=<arch> OS=<os>Replace
<arch>with your CPU architecture (amd64/aarch64/whatever) and<os>with your OS (linux/mac/win).
Find a bug or a crash? Please report it!
Specifically for segfaults, you can use the make debug target, which:
- compiles
rayedwith debug flags - launches the program in
gdb - automatically generates a backtrace and saves it to
build/backtrace.txt
Include the contents of backtrace.txt in your report for easier debugging.