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@reiluisii reiluisii released this 31 Aug 17:41
· 32 commits to main since this release

1 Click DLSS 5 v1.5.0 — Universal Feeder 2.0 Edition 🚀

🏷️ Tag / Version: v1.5.0

📌 Release Title:

1 Click DLSS 5 v1.5.0 — Universal Feeder 2.0 (Dynamic Resolution Scaling, OpenGL Support & Core Architecture)


🌟 Version 1.5.0 Highlights

Version 1.5.0 is the biggest upgrade yet for 1 Click DLSS 5, bringing full integration of the official DLSS5-Feeder v0.7.0 engine, Dynamic Work Resolution Scaling (50%–100%), OpenGL support, and a brand new streamlined Core/ directory architecture with zero terminal windows!


🎮 The 3 Smart Operating Modes

  • 🟢 MODE 1: DIRECT (Native DLSS):

    • Target: Games with native DLSS (Cyberpunk 2077, Control, Forza Horizon, The Witcher 3).
    • Purpose: Massive FPS boost (+50% to +100%) with Neural Reconstruction via NVIDIA Streamline 2.13.
    • In-Game: Enable NVIDIA DLSS Super Resolution in Quality/Balanced mode.
  • 🔵 MODE 2: OPTISCALER BRIDGE (FSR2/XeSS):

    • Target: Games with FSR 2/3 or Intel XeSS only (God of War, The Last of Us, Avatar).
    • Purpose: Redirects upscaler calls to the DLSS 5 neural model via version.dll proxy.
    • In-Game: Enable FSR2 or XeSS in Quality mode.
  • 🟣 MODE 3: UNIVERSAL FEEDER 2.0 (100% Native DLAA or Dynamic Scaling) 🆕:

    • Target: ALL OTHER PC GAMES (Green Hell, Final Fantasy XII, Elden Ring, Dark Souls, Skyrim, GTA V, Metro, etc.).
    • Purpose: Neural lighting and material reconstruction in DirectX 11, DirectX 12, Vulkan, and OpenGL!
    • In-Game: Keep Upscaling DISABLED (100% Native + TAA).

⚡ What's New in v1.5.0

  • Dynamic Work Resolution Scaling (50% – 100% FPS Boost):
    Adjust the Work resolution (%) slider inside the ReShade [Home] overlay to run internal neural rendering at sub-native resolutions for extra performance while keeping HUD and geometry razor-sharp!
  • 🛡️ Eliminated GPU Wedges / Driver TDR Crashes:
    GPU queues and synchronization fences are now properly drained and signaled to UINT64_MAX upon exiting or applying settings, resolving nvlddmkm 153 driver resets.
  • 🎨 Fixed Washed-out Image & Lifted Blacks (Vulkan / D3D12):
    Replaced sRGB-converting blits with raw byte copies (vkCmdCopyImage), preserving original game contrast and deep blacks.
  • 🕹️ Added OpenGL Support (32-bit & 64-bit):
    Extended injection support to OpenGL titles via GL_EXT_external_objects_win32 texture and fence sharing.
  • 🎛️ 1:1 RenoDX Overlay Synchronization:
    In-game menu now mirrors RenoDX settings directly and no longer overwrites default RenoDX configurations.
  • 🚀 Clean Core/ Hierarchy & Silent Launcher:
    Housed all internal scripts, assets, and payloads in core/, providing a single-click entry point (1-Click-DLSS5.vbs) with zero flashing terminal windows.
  • 👥 Exhaustive Open-Source Ecosystem Credits:
    Added comprehensive attribution for NVIDIA, RenoDX (ShortFuse & Krish), DLSS5-Feeder (jlrouzies-fr & @Phroster), OptiScaler (cdozdil), ReShade (crosire), LumeniteFX (Fubax), Intel XeSS, and AMD FidelityFX.

📋 System Requirements

  • GPU: NVIDIA GeForce RTX Series (RTX 2060+, RTX 3050+, RTX 4060+, RTX 50-Series)
  • OS: Windows 10 / Windows 11 (64-bit)
  • Graphics API: DirectX 11, DirectX 12, Vulkan, or OpenGL
  • Release File: 1-Click-DLSS5-v1.5.0.zip (215.69 MB)