v1.5.0
1 Click DLSS 5 v1.5.0 — Universal Feeder 2.0 Edition 🚀
🏷️ Tag / Version: v1.5.0
📌 Release Title:
1 Click DLSS 5 v1.5.0 — Universal Feeder 2.0 (Dynamic Resolution Scaling, OpenGL Support & Core Architecture)
🌟 Version 1.5.0 Highlights
Version 1.5.0 is the biggest upgrade yet for 1 Click DLSS 5, bringing full integration of the official DLSS5-Feeder v0.7.0 engine, Dynamic Work Resolution Scaling (50%–100%), OpenGL support, and a brand new streamlined Core/ directory architecture with zero terminal windows!
🎮 The 3 Smart Operating Modes
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🟢 MODE 1: DIRECT (Native DLSS):
- Target: Games with native DLSS (Cyberpunk 2077, Control, Forza Horizon, The Witcher 3).
- Purpose: Massive FPS boost (+50% to +100%) with Neural Reconstruction via NVIDIA Streamline 2.13.
- In-Game: Enable NVIDIA DLSS Super Resolution in Quality/Balanced mode.
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🔵 MODE 2: OPTISCALER BRIDGE (FSR2/XeSS):
- Target: Games with FSR 2/3 or Intel XeSS only (God of War, The Last of Us, Avatar).
- Purpose: Redirects upscaler calls to the DLSS 5 neural model via
version.dllproxy. - In-Game: Enable FSR2 or XeSS in Quality mode.
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🟣 MODE 3: UNIVERSAL FEEDER 2.0 (100% Native DLAA or Dynamic Scaling) 🆕:
- Target: ALL OTHER PC GAMES (Green Hell, Final Fantasy XII, Elden Ring, Dark Souls, Skyrim, GTA V, Metro, etc.).
- Purpose: Neural lighting and material reconstruction in DirectX 11, DirectX 12, Vulkan, and OpenGL!
- In-Game: Keep Upscaling DISABLED (100% Native + TAA).
⚡ What's New in v1.5.0
- ⚡ Dynamic Work Resolution Scaling (50% – 100% FPS Boost):
Adjust theWork resolution (%)slider inside the ReShade[Home]overlay to run internal neural rendering at sub-native resolutions for extra performance while keeping HUD and geometry razor-sharp! - 🛡️ Eliminated GPU Wedges / Driver TDR Crashes:
GPU queues and synchronization fences are now properly drained and signaled toUINT64_MAXupon exiting or applying settings, resolvingnvlddmkm 153driver resets. - 🎨 Fixed Washed-out Image & Lifted Blacks (Vulkan / D3D12):
Replaced sRGB-converting blits with raw byte copies (vkCmdCopyImage), preserving original game contrast and deep blacks. - 🕹️ Added OpenGL Support (32-bit & 64-bit):
Extended injection support to OpenGL titles viaGL_EXT_external_objects_win32texture and fence sharing. - 🎛️ 1:1 RenoDX Overlay Synchronization:
In-game menu now mirrors RenoDX settings directly and no longer overwrites default RenoDX configurations. - 🚀 Clean Core/ Hierarchy & Silent Launcher:
Housed all internal scripts, assets, and payloads incore/, providing a single-click entry point (1-Click-DLSS5.vbs) with zero flashing terminal windows. - 👥 Exhaustive Open-Source Ecosystem Credits:
Added comprehensive attribution for NVIDIA, RenoDX (ShortFuse & Krish), DLSS5-Feeder (jlrouzies-fr & @Phroster), OptiScaler (cdozdil), ReShade (crosire), LumeniteFX (Fubax), Intel XeSS, and AMD FidelityFX.
📋 System Requirements
- GPU: NVIDIA GeForce RTX Series (RTX 2060+, RTX 3050+, RTX 4060+, RTX 50-Series)
- OS: Windows 10 / Windows 11 (64-bit)
- Graphics API: DirectX 11, DirectX 12, Vulkan, or OpenGL
- Release File:
1-Click-DLSS5-v1.5.0.zip(215.69 MB)