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Releases: remarkablegames/number-bumper

Release list

v1.0.0

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@github-actions github-actions released this 17 Aug 19:21
ef9993e

1.0.0 (2026-08-17)

Features

  • add Classic, Timed, and Limited Moves game modes (b045e45)
  • add floating symbols, UI pop-in tweens, and tile grid reveal animation (1fa909d)
  • add grid math puzzle game (ebd5869)
  • add per-level empty tile config with min/max bounds for 4x4 levels (5107ebd)
  • add random hints for levels beyond configs and hide hint on mobile with wide grid (a09d311)
  • allow levels 4+ to have random empty tiles (a45e55e)
  • allow player to move to blank tiles (58187cd)
  • audio: add sound effects, background music, mute toggle, and title screen (8ccfc69)
  • change colors from dark to light (3d854e1)
  • differentiate mode button colors and reduce padding (b279b12)
  • game: add blocker tiles and whitish player tile (a708242)
  • game: add level hints and improve win screen UI (8f7b30d)
  • game: add lose/retry modal when all tiles consumed without reaching target (3b8e619)
  • game: allow negative targets from level 15+ (a295082)
  • game: allow Space/Enter to advance to next level on win (add2abb)
  • game: allow Space/Enter to restart level on lose modal (419e666)
  • game: disable restart in timed and limited moves modes (10b1a75)
  • game: make restart button color muted (e1cfb8a)
  • game: show operation equation on win screen (ba06967)
  • level: scale difficulty for later levels (8963423)
  • move consume animation from tile to player tile pop (511c4a6)
  • replace emoji with styled text entities and add color constants (8abe9ab)
  • replace logo and render in title scene (9ba0725)
  • ui: add pointer cursor on hover for tiles and buttons (2d01911)
  • ui: add scale hover effect on tiles, buttons, and mute icon (db23bf3)
  • ui: load Nunito font as default (33b3fe6)
  • use diminishing time limit formula for timed mode (728c462)

Bug Fixes

  • allow player value to become negative (75ed2b9)
  • audio: suppress tile hover sounds during level win modal (e4b8599)
  • cap equation panel width on desktop and measure natural text width (7bfc2f9)
  • game: add tappable restart button (7a46038)
  • game: last move reaching target shows win instead of lose (3502414)
  • level: cap multiply and divide tiles to prevent huge targets (dd37f3d)
  • level: reduce tile value scaling and shrink 3+ digit text (b938e84)
  • preload: ensure font is loaded (112428a)
  • tile: scale font size down for longer tile labels (9a1ab7d)
  • ui: only show tile hover effect when tile is clickable (62dc794)
  • wrap hint text for mobile (a1fb7bb)
  • wrap long equation text in win modal for mobile (25b45d2)