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DisasterSim ⛈️

Preparing Communities for Typhoon Disasters Through Interactive Simulation


📖 Overview

DisasterSim: Typhoon Edition is an educational game aimed at enhancing disaster preparedness through immersive gameplay. By simulating real-life typhoon scenarios, it empowers players to make critical decisions, manage resources, and understand the consequences of their actions.


✨ Features

  • Typhoon Simulations 🌪️
    • Experience the full lifecycle of a typhoon, from preparation to recovery.
  • Decision-Based Gameplay 🎮
    • Make choices that influence survival and outcomes in real-time.
  • Resource Management 💼
    • Strategically allocate limited resources to survive and rebuild.
  • Interactive Learning 📚
    • Explore typhoon safety practices through engaging gameplay mechanics.

🎯 Objectives

General Objective

Develop an interactive game to educate players on typhoon preparedness and response strategies.

Specific Objectives

  1. Finite State Machine Integration ⚙️
    • Model realistic disaster states and transitions to simulate typhoon scenarios.
  2. User-Centric Design 🎨
    • Provide an engaging interface with intuitive navigation.
  3. Realistic Scenarios 🌧️
    • Include dynamic weather patterns, resource challenges, and survival tactics.

🛠️ System Architecture

DisasterSim is built using the Godot Engine for seamless cross-platform gameplay.

  1. Presentation Layer 🎨
    • User-friendly interface showcasing typhoon scenarios and decision points.
  2. Application Layer 🧠
    • FSM-based mechanics controlling game states, transitions, and logic.
  3. Data Layer 📊
    • Tracks player progress, choices, and outcomes for adaptive gameplay.

🌟 Benefits

  • Enhanced Preparedness 🏡
    • Equip players with knowledge to respond effectively to typhoon emergencies.
  • Engaging Education 🌈
    • Learn through interactive, scenario-based experiences.
  • Localized Relevance 🇵🇭
    • Tailored for disaster-prone regions in the Philippines.

👥 Contributors

  • Queenie Rose A. Betonio
  • Jeremias G. Pablo
  • Ma. Paula S. Sanchez
  • John Paul P. Viado

About

A Finite State Machine-Based Disaster Simulation Game to Enhance Disaster Preparedness

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