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Logistic Memory Units

Our own mod — not a fork, not published. Four Memory Unit variants that sit directly on the logistic network, colour-matched to the vanilla logistic chests.

Current version: 0.1.0. Portal: not published. GitHub: not created yet.

Variant Colour Visible inventory kept at For
Passive Provider red ~90% bots always have stock to take
Storage yellow ~10% bots always have somewhere to put things
Buffer green ~50% requests to a level, provides the rest
Requester blue ~25% pulls in, absorbs the excess

active-provider is deliberately absent: it pushes contents into storage chests, and unlimited contents would push forever.

Layout

Path What
logistic-memory-unit/ The mod source — canonical copy, edit here
releases/ Built zips
tools/build.py Build + verify + install
docs/ Design notes and the play-test record

BLOCKERS before this is published

Publishing fixes the internal mod name in every save that ever loads it, so these are cheap now and expensive or impossible afterwards.

  1. Circuit output — this is insurance, not a feature. A mod's storage is keyed to its internal mod name, so a rename orphans every unit in every save. Memory Storage and Fluid Memory Storage survived exactly that only because each unit mirrors its total into a hidden constant combinator, which is a world entity the new name can still read. This mod has no such mirror. Without one, a future rename or fork destroys every stored amount with no recovery path. Do not let this get cut as "nice to have" during a backlog tidy.
  2. It cannot be used with our own forks. It hard-depends on deep-storage-unit and references that mod's graphics by path, so a player running Memory Storage (Continued) cannot run this. Ship its own copy of the graphics (MIT, with attribution) and loosen the dependency.
  3. Three of four variants have never been played. Only the passive provider has been tested, under real bot load. Storage as a deconstruction sink, and buffer/requester logistic requests, are unproven.

Tested so far

Passive provider under real bot load: the visible buffer holds while deep storage drains — the core design works. Footprint, panel, split readout, bulk arrows, softened tints and the non-flashing count all confirmed in play. Full record and the geometry bug that came out of it: docs/.

Related

  • Factorio (Memory Storage Continued) and Factorio (Fluid Memory Storage Continued) — the two forks this is built on top of, both published.
  • Factorio (Memory Storage) — upstream research, the PRs to notnotmelon, verification run sheet.

About

Factorio mod: Memory Units that sit on the logistic network, in four variants colour-matched to the vanilla logistic chests. Unlimited storage of one item type, with the Memory Unit power curve.

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