Releases: retr0gr4d3/Infinity-Beyond
Release list
Beyond 0.2.0
Mac support!
This release of Beyond adds support for OSX (Intel & Apple Silicon based Mac). Due to the nature of MacOS, embedding a window is unfeasible - at least to me, it seems that way. Which is fine, I have worked around that by "fake" embedding Infinity into Beyond.
MacOS specific additions and fixes:
The launcher now passes its PID to the game, and the agent polls the frontmost app ~10×/sec on its own frame loop. The game window shows only when the frontmost app is Beyond or the game itself; switch to a browser or anything else and it hides immediately (and reappears when you return to Beyond). It fails open if the PID is ever missing, so it can't get stuck hidden. I dropped the game window from level 3 to level 1 (still above the launcher's main window, so it won't vanish when you click into Beyond) and set the launcher's tool windows to Topmost (level 3) on macOS - so sniffer/other windows now render above the game.
The layering is now: tool windows (level 3) > game (level 1) > launcher main window (level 0), with the game gated off entirely when an unrelated app is frontmost.
What's Changed:
- Add MacOS Support #1 by @retr0gr4d3 in #16
- Add MacOS Support #2 by @retr0gr4d3 in #17
- Quest runner improvements by @drathaxie in #14
Full Changelog: 0.1.4...0.2.0b
Downloads:
Warning
Intel based Mac has NOT been tested.
| Platform | File | Tested |
|---|---|---|
| 64 bit Windows | BeyondLauncher_win-x64_020b.zip | Yes |
| Arm based Mac | BeyondLauncher_osx-universal_020b.zip | Yes |
| Intel based Mac | BeyondLauncher_osx-universal_020b.zip | No |
Beyond 0.1.4
Drop Filtering
Drop Filtering is now a thing. Want to farm Gems? Simply add Lucky Cape Gem:epic to the filter list, or *Gem:epic to save ANY epic gem. Click the checkbox to delete any drop that doesn't match the keep table.
Download the _extrawildcards variant of the zip to get access to *nonac and *ac wildcards which weren't pushed when 0.1.4 shipped.
Beyond 0.1.3
New Features & Enhancements
- The Library: The library pulls scripts and skillsets from Infinity-Files. These can be updated externally, at any time, without making an update to Beyond.
- Automatic Skillsets Importing: The launcher automatically registers library scripts and skillsets after pulling them, so they are immediately available to the quest runner and autoskill systems.
- Client-Wide Event Logging & Hook: Hooked Unity's global log output stream. Any error, warning, assertion, or exception stack trace thrown game-side is now piped directly to the event terminal.
- Dedicated Log Viewer Window: Added a "View Full Log" window with a large, copyable monospace text layout. Includes options to Clear and Save to File.
- Log Source Differentiation: All terminal logs are now clearly distinguished with prefix tags (
[Infinity]for game-engine/scripts,[Beyond]for mod/automation events). - Windowed Mode Lock: Automatically forces the game client to start and run in windowed mode, preventing screen-mode display issues. (Thanks
dhanrielfor bringing that to my attention). - Robust Loading Screen / Sync Guard: Implemented a reflection-based check of the map asset bundles and completed quest bits. The automation runner will now automatically pause and print detailed progress (e.g. loading map asset bundles (45%)... or waiting for completed quest list synchronization...) instead of skipping ahead or causing infinite loading screens.
- Log Flow Polish: Reversed log list directions so the newest log messages are appended at the bottom.
Full Changelog: 0.1.2...0.1.3
Beyond 0.1.2
Color me confused
- Implemented a color picker.
- Added fps tools.
- Defaults automatically to VSync ON, fixing the bug in the game which always launches with it OFF even when it is set to ON.
- Unlock FPS restores the uncapped framerate from the Tech Demos (and for some reason, is absent from the Alpha).
- Collapsible menus in the Control Panel.
- The hide/show tab for the Control Panel has been changed, restoring hotkey and keyboard input functionality.
Full Changelog: 0.1.1...0.1.2
Beyond 0.1.1
Beyond stands alone, staring at you, questioning everything.
Many things have changed since the last release. Beyond is now a standalone client. No more MelonLoader, no more IMGUI. Avalonia baby!
The changelog is massive, so I won't be detailing everything here. There's a comparison between 0.0.5 and 0.1.1 linked, but this is now a whole new monster. Grab the BeyondLauncher zip below, or compile it yourself (instructions are in the README).
Note
Beyond now has checks to tell whether you are using MelonLoader. If ML is detected, Beyond will shut down the communication between the client and the agent, allowing ML to take control. You will NOT be able to use Beyonds built-in toolset when this happens, however you can still spawn multiple windows and keep the account manager functions. If you are dead-set on using ML, you can use Beyond 0.0.5 as an ML mod in conjunction with Beyond Standalone. Please note that the ML mod is no longer the main focus, and while the branch still exists as Old-MelonLoader, I will not be maintaining it. 0.0.5 is the final MelonLoader release.
Full Changelog: 0.0.5...0.1.1
Beyond 0.0.5
Full Changelog: 0.0.4...0.0.5
Beyond 0.0.5
Largest Beyond update yet- new spoofers, quest chain editor, HUD hotkeys, UI overhaul, and in-game hot-reload for development. This pre-compiled DLL includes hotfix commit dac1cb8.
Use at your own risk. Server-side logging and future anticheat are unknowns.
Spoofers & clientside fun
- Weapon spoof + harvester (correct hold-pose via
ItemType) -b839916 - Pet spoof + harvester (scale/offset metadata; uses
EquipItem(Pet)path) -b839916 - Monster catalog - separate picker bucket from pets -
b839916 - Extra Fun: Monster→Pet, Become Monster, Pet Combat Anims -
b839916 - Jukebox - play/stop/restore BGM by track ID; catalog persists to
UserData/Beyond/music.json-b839916 - Merged via PR #6 -
9c1c01a
Quest automation
- Custom quest chains - create, edit, and save named multi-quest routes -
a55aa8c - Chain Editor window for building chains without hand-editing JSON -
a55aa8c - User overrides at
UserData/Beyond/chains.json(merged with embedded bootstrap) -e0529e1 - Chain step field renamed iters → items -
ef51263 - Quest runner integration updates -
c7e38b2 - Merged via PR #7 -
28f296f
View, camera & hotkeys
- Camera zoom slider (0.5×–3.0×) with reset -
f30afe6 - V vertical skill bar · U hide UI · P hide players · M hide monsters · N hide NPCs -
877531c - Hotkeys disabled while typing in chat -
877531c - Merged via PR #8 -
3701632
Cutscenes & Skill Forge
- Auto-skip cutscenes toggle + Skip Now button (quest complete actions still fire) -
801ef50 - Zoom resets to 1.0× when skipping cutscenes -
88a22d4 - Skill Forge opener + stub-data mode for client-side sightseeing -
f30afe6
UI & dev workflow
- Flat square UI theme across all mod windows -
5333f10 - Resizable mod windows with native cursor feedback -
37ca7de - Window position rescue + hot-reload layout recovery -
932c952 - Hot-Reload DLL button - rebuild without restarting the client -
f8fbec2 - Local bundle override -
local/prefix loads fromUserData/Beyond/customBundles/-f746464 - Draggable in-game bank/UI panels -
877531c - Merged via PR #10 -
4778c24
Performance
- Cached GUI styles and reflection lookups; removed per-frame debug log spam -
474482f
Developer / repo
build.batfor one-click Release builds -419133a.sourcery.yamlfor automated review hints -fd59a95- Patch cleanup & AEC consolidation -
f746464 - README updated with HUD hotkey docs -
d389644 - Merged via PR #11 -
2d28da8
Contributors: @retr0gr4d3, @SharpTheNightmare, @drathaxie, @wtffidy
Version bump: b11ba0e
Install
- Install MelonLoader (Mono) for AQWorlds: Infinity
- Drop
Beyond_0.0.5_Alpha-0.0.238.dllintoMods/ - Launch and open the Beyond menu
Or build from source with Visual Studio / build.bat.
New Contributors
Beyond - 0.0.4
Full Changelog: 0.0.3...0.0.4
Beyond v0.0.4
A new release for Beyond is now available.
This release represents a leap forward in both quality-of-life automation and client-side customization. We have rebranded the project to give it a unique identity and introduced features for quest running, combat rotation, and cosmetic customization. Drathaxie has more on the way for the cosmetic customization, so stay tuned for more!
What's New in v0.0.4?
- New Name: The mod has been renamed to Beyond ("To infinity and beyond!").
- Configuration: Save files, logs, and skillsets are now stored in MelonLoader/UserData/Beyond/ (e.g., Beyond/skillsets.json).
- QuestRunner: Fully Automated Travel & Quest Chains - allowing hands-off quest chains that spans multiple zones and cells.
- The "Fun" Menu: Show off locally! These changes are client-side only. No packets are mutated, and other players will still see your real character data. Name Spoof, Gender Spoofer, Gear Spoof (Helm/Armor/Cape) and a Passive Item Catalog that records entries into Beyond/items.json.
- WIP Autoskills Overhaul: Take full control over your combat rotation loops with two new toggle parameters per skill slot.
Wait for Cooldown&Use if Free: bypass the normal rotation combo without losing your place. Both are configurable on a per-skill basis. It also includes importing, exporting, saving and loading, so if someone has a skillset to share, they just have to give you:Name|Combo|Delays|Waits|Frees.
0.0.3
Alpha Testing Mod Menu 0.0.2
New feature:
- Quest Runner (groundwork for automation)
What's Changed
- Feat/packet log and quest automation by @drathaxie in #2
- Revert regressions from PR#2 by @retr0gr4d3 in #3
New Contributors
- @drathaxie made their first contribution in #2
Full Changelog: 0.0.2...0.0.3
0.0.2
Alpha Testing Mod Menu 0.0.2
Full Changelog: 0.0.1...0.0.2
New feature:
- Packet Receiver (fake packets from the server to the client)
0.0.1
Alpha Testing Mod Menu 0.0.1
Built throughout AQWorlds: Infinity Alpha Test (Version 0.0.235)
Simply stick this in your ML mod folder.
If you have any issues, please feel free to open one.
The issue with the differing client names has been fixed. This DLL should now load on either client:
AdventureQuest Worlds: Infinity or AdventureQuest Worlds Infinity.
This release marks the end of the 0.0.1 changes.