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uncharted-android 0.2.3
Pre-release
Pre-release
A fix release. Still experimental; no game files are included, you need your own decrypted dump of the collection (version 1.02 of the executables).
Fixed
- Cutscenes no longer fall behind their sound on phones that slow down after a while (#6): movies decode on four threads, and below 1080p their picture is scaled with a fast filter. On the G2 the movie thread is busy about 9% of the time instead of 70-92%.
- FSR 3.1 works with the bundled Turnip driver (#13). It never started before, at any size, so the picture did not change. In this port it is anti-aliasing at the size chosen in the launcher (not upscaling) and costs GPU time: on the G2 at 1280x720 in Uncharted 1's jungle, about 37 FPS without it and 30 with it (no frame limit). If it cannot start with another driver, the FPS counter says "FSR 3.1 failed" and the in-game panel says why.
- The background blur while aiming (depth of field, Uncharted 2 and 3) and the glow around lights now look at 1280x720 and 960x540 as they do at 1920x1080 (#7); before, they were 1.5x to 2x stronger. Checked in Uncharted 2; Uncharted 3 uses the same effect.
Known issues
- Snapdragon 8 Elite / 8 Elite Gen 5 (Adreno 8xx): the bundled driver does not render the game correctly (#1, #8); try the driver packages from Settings > Vulkan driver > Download...
- The sizes below 1080p need version 1.02 of the executables (#3).
Install uncharted-android-0.2.3.apk over the previous version (same signing key; settings and saves stay). Building from source: see the README.
Checksums
uncharted-android-0.2.3.apkSHA-256:d1e59749efd82c4f082891a9abaf35014b06e03388d7bd028155b32b39f59f50- Signing certificate SHA-256:
e9f4c3735869e415fbf21647eafb7991b05d6e926f9daf0eea0f88fc3e7bc60b