v1.3.0: a cleaner 3D render, and a full interaction set for the reformat modes
3D render
- Shaded styles light off the render's opacity cloud with local ambient occlusion, so sockets and interproximal gaps self-shadow instead of flattening out.
- The 3D pane renders from a lightly denoised copy of the volume (on by default). Slice views, measurements, and exports always keep the original voxels.
- New cinematic light option: light scatters inside the volume for soft studio shadows.
- Style set reworked: Shaded, Shiny, Surface, Soft tissue, MIP, X-ray, X-ray shaded, B&W X-ray. Surface, a bone-toned isosurface, is the new default.
- Orbiting stays responsive: sampling coarsens while the camera moves and sharpens again on idle.
Pano, Reslice, TMJ
- Vertical crop moved to handles on the right edge of the reformat: a real cut of the sampled range, with the kept band scaled into the pane.
- The arch, path, and axis lines now have a placing and finished phase. Double-click finishes; after that, drag a dot to refine or drag the line to move the whole thing. Reset arch, Reset path, and Reset lines return to the drawn position.
- The axial scout outlines the band the reformat actually samples, in green.
- Right-drag rotates the sections, the same sweep gesture as MPR and Grid. The tilt drives the whole frame: the pano re-cuts with the same leaning vertical, the scout goes oblique, and the arch and canal traces stay visible as dashed projections. TMJ rotates each side's fan independently against one upright scout.
- reset position returns tilt and crop to neutral without touching your drawn geometry.
Docs
Per-mode reading guides and the user manual updated for all of the above.
Research use only. Not a medical device.