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Prosperity v1.0.0

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@github-actions github-actions released this 01 Jul 13:09
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Prosperity's first stable release. Every naturally-generated container now rolls
private loot for each player — no more empty dungeon chests because someone got
there first — and the further you explore, the better the haul.

Added

  • Instanced loot — Chests, trapped chests, barrels, end-city shulkers,
    jungle-temple dispensers, and chest/hopper minecarts in mineshafts roll a
    fresh, private inventory for every player. You open your own instance, with the
    full vanilla lid animation and sound; the first visitor no longer empties the
    chest for everyone.
  • Loot indicators — Unopened containers carry a gold sparkle so unlooted
    treasure stands out at a glance. Works with Sodium, Enhanced Block Entities,
    and shader packs.
  • Distance-based loot scaling — The further you are from world spawn, the
    richer the loot. Five tiers — Local, Frontier, Wilderness, Outlands, Depths —
    raise stack sizes and quality, with their own handling for the Nether and the
    End.
  • Mob loot scaling — Those same distance tiers apply to hostile-mob drops on
    your kills, so combat keeps pace with exploration. Affects hostile mobs and
    your own kills only; passive and environmental deaths are untouched. Can be
    turned off on its own.
  • Loot notifications — Opening a container for the first time flashes a brief
    action-bar message naming the loot tier and any active bonuses (for example
    ✦ Wilderness — 2.0x stacks, +2 quality), with the structure added when it
    changed the tier.
  • HUD tier badge — A compact on-screen badge shows your current distance loot
    tier at a glance. Hold the peek key to expand it into a detail panel.
  • Jade / WTHIT tooltips & loot index — A container's loot status (unlooted,
    looted, or its refresh timer) shows through Jade and WTHIT, and an EMI / REI /
    JEI loot index lets you browse what a container can drop.
  • Loot refresh — Optional restocking so explored structures stay worth
    revisiting: after a cooldown (default 7 in-game days) your instance of a
    container regenerates on your next open, the sparkle returns, and fresh loot
    rolls at your current tier. Each player's cooldown is independent. Off by
    default.
  • Container protection — Optional anti-grief: a loot container that an online
    player still hasn't opened breaks several times slower, with a quiet cue when
    breaking starts, so one player can't quickly erase everyone else's loot.
    Creative bypasses it, and protection lifts once every online player has opened
    the container. Off by default.
  • Commands/prosperity info reports your current tier and multipliers;
    operators get reset, refresh, and reload to manage instanced loot and
    reload the config.
  • Configuration — An in-game settings screen (with Mod Menu and Cloth Config)
    and config/prosperity.json expose every knob: the tiers, per-structure
    overrides, refresh cooldown, protection, indicators, and each toggle above.
  • Datapack loot injection — Pack authors can layer extra drops onto existing
    loot tables, wildcard targets included, without overwriting vanilla loot.