Prosperity's first stable release. Every naturally-generated container now rolls
private loot for each player — no more empty dungeon chests because someone got
there first — and the further you explore, the better the haul.
Added
- Instanced loot — Chests, trapped chests, barrels, end-city shulkers,
jungle-temple dispensers, and chest/hopper minecarts in mineshafts roll a
fresh, private inventory for every player. You open your own instance, with the
full vanilla lid animation and sound; the first visitor no longer empties the
chest for everyone. - Loot indicators — Unopened containers carry a gold sparkle so unlooted
treasure stands out at a glance. Works with Sodium, Enhanced Block Entities,
and shader packs. - Distance-based loot scaling — The further you are from world spawn, the
richer the loot. Five tiers — Local, Frontier, Wilderness, Outlands, Depths —
raise stack sizes and quality, with their own handling for the Nether and the
End. - Mob loot scaling — Those same distance tiers apply to hostile-mob drops on
your kills, so combat keeps pace with exploration. Affects hostile mobs and
your own kills only; passive and environmental deaths are untouched. Can be
turned off on its own. - Loot notifications — Opening a container for the first time flashes a brief
action-bar message naming the loot tier and any active bonuses (for example
✦ Wilderness — 2.0x stacks, +2 quality), with the structure added when it
changed the tier. - HUD tier badge — A compact on-screen badge shows your current distance loot
tier at a glance. Hold the peek key to expand it into a detail panel. - Jade / WTHIT tooltips & loot index — A container's loot status (unlooted,
looted, or its refresh timer) shows through Jade and WTHIT, and an EMI / REI /
JEI loot index lets you browse what a container can drop. - Loot refresh — Optional restocking so explored structures stay worth
revisiting: after a cooldown (default 7 in-game days) your instance of a
container regenerates on your next open, the sparkle returns, and fresh loot
rolls at your current tier. Each player's cooldown is independent. Off by
default. - Container protection — Optional anti-grief: a loot container that an online
player still hasn't opened breaks several times slower, with a quiet cue when
breaking starts, so one player can't quickly erase everyone else's loot.
Creative bypasses it, and protection lifts once every online player has opened
the container. Off by default. - Commands —
/prosperity inforeports your current tier and multipliers;
operators getreset,refresh, andreloadto manage instanced loot and
reload the config. - Configuration — An in-game settings screen (with Mod Menu and Cloth Config)
andconfig/prosperity.jsonexpose every knob: the tiers, per-structure
overrides, refresh cooldown, protection, indicators, and each toggle above. - Datapack loot injection — Pack authors can layer extra drops onto existing
loot tables, wildcard targets included, without overwriting vanilla loot.