Skip to content

Tribulation v1.0.0

Latest

Choose a tag to compare

@github-actions github-actions released this 01 Jul 12:25
Immutable release. Only release title and notes can be modified.
22426df

Tribulation 1.0.0 is the first stable release — the full difficulty overhaul. Minecraft's flat threat curve becomes an escalating gauntlet: mobs grow stronger the longer you play, the farther you roam, and the deeper you dig, then start fighting back with abilities of their own. Everything is configurable, and nothing is pulled in as an extra dependency.

Added

  • Mob scaling on four axes — every hostile mob's health, damage, armor, and toughness rise with your playtime (a per-player level from 0 to 250), your distance from world spawn, how far you are above or below sea level, and the moon phase on Overworld nights. 21 vanilla mobs have individually tuned rates and caps; modded hostiles get safe fallback scaling automatically.
  • Tier-gated abilities — at levels 50/100/150/200/250, scaled mobs unlock new behavior: zombie reinforcements and door-breaking, creepers with shorter fuses that can spawn charged, skeletons that switch to swords and loose flaming arrows, web-placing and leaping spiders, sprinting wither skeletons, and more.
  • Death penalties — Death Relief drops you two levels when you die, easing the climb back. Optional harsher systems layer on top: Shatter Shards (rare drops that cut five levels on use), Hardcore Hearts (permanently lose max health on death, restored with Heart Fragments), and Soul Inventory (your items are destroyed on death unless they carry the Soulbound enchantment). A popped Totem of Undying can be set to count as Death Relief and/or shield your hearts.
  • Special mob variants — Big and Speed zombies, plus Deadeye and Brute skeletons, each with a distinct stat profile and combat feel.
  • Boss, trial-spawner, and raid scaling — bosses scale on a separate, gentler curve; trial spawners scale to nearby players with an optional ominous upgrade; pillager patrols gain members and high-tier raids run extra waves.
  • Tier equipment — scaled mobs equip tier-appropriate armor and weapons with matching enchantments, tunable per tier.
  • Level HUD and peek panel — an on-screen badge shows your level, color-coded by tier. Hold the Peek Tier Detail key (unbound by default) for a panel with your progress and the abilities nearby mobs have at your tier.
  • Bonus XP — tougher mobs drop proportionally more experience, roughly 5x on a fully-scaled kill by default.
  • Statistics and advancements — six custom stats in the vanilla Statistics screen, plus a Tribulation advancement tab that tracks the tier ladder and the death-penalty milestones, with a toast and sound sting each time you cross a tier.
  • Commands/tribulation covers your own level and tier, admin level get/set/reset, live config reload, a scaling-breakdown debug view, and inspecting the mob you're looking at.
  • Fully configurable, zero dependencies — every value tunes live through config/tribulation.json and /tribulation reload, with per-mob toggles and namespace exclusion for modded mobs. Optional in-game integration with Mod Menu, Cloth Config, Jade/WTHIT, and EMI/REI/JEI when they're installed.