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Version 1.3

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@rfsheffer rfsheffer released this 24 Apr 19:53
· 13 commits to master since this release
  • Added way to invalidate and clear timer handles with custom world context
  • Added GetAndroidNoBackupFilesDir which gets the directory for storing cache files that should not be backed up or cloud backed up. This is where you should store all temp files you don't want to clog up your cloud backups.
  • added extra plane type math functions
  • added capslock state getter
  • Added time getters for specific world context so you can get time of a world in places where the world context isn't available but you have some actor reference
  • Added Editor helpers function lib. First function is GetSelectedLevelActorsExt which is a better version of GetSelectedLevelActors that can return the selected actors in a running PIE level as w
    ell which can be really useful for actor observation tools in the editor PIE sessions
  • Added useful function to calculate the local bounds of a component. This can be useful for floating panels that are player camera oriented but you want to know the X, Y, Z bounds without it changing depending on the world location
  • Added function to calculate the direction required to fire a projectile to hit a moving target
  • Fix for copy/paste calls
  • Started editor texture helpers with a function to change max size
  • Added vector gaussian circular spread function
  • 5.4 Support