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Added way to invalidate and clear timer handles with custom world context
Added GetAndroidNoBackupFilesDir which gets the directory for storing cache files that should not be backed up or cloud backed up. This is where you should store all temp files you don't want to clog up your cloud backups.
added extra plane type math functions
added capslock state getter
Added time getters for specific world context so you can get time of a world in places where the world context isn't available but you have some actor reference
Added Editor helpers function lib. First function is GetSelectedLevelActorsExt which is a better version of GetSelectedLevelActors that can return the selected actors in a running PIE level as w
ell which can be really useful for actor observation tools in the editor PIE sessions
Added useful function to calculate the local bounds of a component. This can be useful for floating panels that are player camera oriented but you want to know the X, Y, Z bounds without it changing depending on the world location
Added function to calculate the direction required to fire a projectile to hit a moving target
Fix for copy/paste calls
Started editor texture helpers with a function to change max size