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PRISM v0.1.74

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@riaanjutte riaanjutte released this 19 Sep 22:13
· 11 commits to main since this release

PRISM v0.1.74 — forum changelog

Since the previous public GitHub release, v0.1.34, PRISM has grown from an
aircraft livery viewer into a broader IL-2 presentation tool. This update covers
work through v0.1.74.

Highlights

Tank Crew support

  • Added an initial Tank Crew library for the 16 player-controlled Great
    Battles ground vehicles, including the Tiger I. PRISM now imports their hulls,
    turrets, guns, wheels, tracks and original materials for the viewport, Quick
    PNG and Blender/Cycles exports.
  • Reconstructed the games' procedural track meshes for all supported tracked
    vehicles and corrected their surface orientation, eliminating the missing
    tracks and pale, inside-out-looking tread reflections.
  • Restored the special tire meshes used by the Sd.Kfz.10-5 and GAZ-MM 72-K.
  • Added Open crew hatches for 14 tanks and assault guns with authored hatch
    animations. The open/closed state is saved in projects and carried into both
    export paths.
  • Corrected the M4A2 commander's roof machine gun so it uses its proper idle
    mount rather than the deployed anti-aircraft preview pose.

Improved library organisation

  • Added dedicated Tank Crew and Flying Circus cards alongside Great
    Battles and Korea. Great Battles now shows WWII aircraft, Tank Crew shows
    ground vehicles, and Flying Circus shows WWI aircraft from the same installed
    game data.
  • The shared inspector is now called Vehicle, which makes the interface and
    project/export wording work naturally for both aircraft and ground vehicles.

Aircraft loadouts and animated details

  • Aircraft → Loadout now exposes every resolved static authored loadout in
    the installed Great Battles and Korea libraries: 2,015 renderable
    configurations across 126 aircraft in the development catalogue. This includes
    tanks, bombs, rockets, mixed stores and armament variants.
  • Loadouts are retained in projects, restored sessions and batch work, and are
    included in viewport, Quick PNG and Blender/Cycles output.
  • Clean configurations now use the games' authored empty-hardpoint pose,
    removing unwanted default racks and pylons, including on the P-47D-22 and
    P-47D-28.
  • Added Bomb bay doors open for 13 verified Great Battles aircraft. It works
    with compatible clean and internal-bay loadouts in both export paths, including
    both door rows on the He 111 H-16.
  • Loadout cache management prevents repeated configuration changes from filling
    the drive; recently used configurations remain quick to revisit.

More faithful aircraft presentation

  • PRISM now loads the authored detailed cockpits and Korea jet ejection seats
    where available, with improved canopy behaviour and no duplicate gunner
    canopy/station geometry.
  • Korea pilots now include the helmet, goggles and packed parachute their models
    specify. A Winter gear option is available on aircraft with seasonal crew
    assets and is saved with projects and preferences.
  • Blender/Cycles spinning-propeller renders use a swept disc when the shutter
    would blur a blade through a full circle, removing the former grainy prop blur.
  • Softbox shadows in the live viewport are substantially smoother. Blender/Cycles
    shadow rendering is unchanged.
  • Korea's original hangar now responds to the existing Daylight control:
    lamps fade as sunlight rises, and the visible sky brightens with the setting.

New composition and skin tools

  • Added Transparent cutout backgrounds for true-alpha Quick PNG and
    Blender/Cycles PNG exports, with an optional soft ground shadow.
  • Added professional Green screen and Blue screen backgrounds for
    compositing.
  • Korea surface-finish tools can selectively restore the metallic, roughness or
    reflectivity channel from the original MRR map. Dedicated MRR viewing modes
    make those channels easier to inspect without affecting exports or saved skins.
  • Fixed Blender/Cycles aircraft-shadow artefacts from inward-facing duplicate
    shells.

Better everyday workflow

  • PRISM reopens the aircraft, livery and scene it was viewing when it was last
    closed; this is separate from, and does not replace, normal project saves.
  • Restored-project startup avoids a first-load shader compilation pause that
    could previously hold the UI for around 35 seconds.
  • The updater window now matches PRISM's light and dark themes more closely.

Terrain note

The experimental muddy terrain surface was introduced and then deliberately
removed while its visual treatment is revised. Existing saved muddy-terrain
choices safely fall back to diamond plate; it is not being presented as a finished
feature in this release.

Thank you to everyone testing PRISM and reporting aircraft, vehicle, livery and
export edge cases. As ever, PRISM reads assets from your own IL-2 installation;
game assets are not bundled with the application.