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PRISM v0.2.38 — a skin viewer, painter and render studio for IL-2
PRISM shows the aircraft and vehicles of IL-2 Great Battles (with Tank Crew and Flying Circus) and IL-2 Korea
in your liveries, lets you paint and decorate those liveries, and renders pictures, turntables and Blender Cycles
images of them. It reads everything from your own installation: it never changes game files, and no game assets are
included with it.
A lot has happened since the last public release, v0.1.74. PRISM now has a full Painter, decals, a
Projects page, turntables, exhaust flames and gun smoke, a proper installer and two guided tours. Here is what the
current version does.
Download: https://github.com/riaanjutte/PRISM-Distribution/releases
User guide: https://riaanjutte.github.io/PRISM-Distribution/guide/
New since v0.1.74
- Painter: paint colour and finish straight onto the skin, in layers, with the 3D vehicle live beside the
texture sheet. - Decals: markings, numbers, text and artwork placed on the vehicle's surface, with blend, finish and weathering.
- Projects page: every livery you are working on, planned, ready or released, as a card drawn in its own livery.
- Turntables: GIF or MP4 of the vehicle turning, from the viewport in seconds or from Blender Cycles.
- Exhaust flames in each engine's firing order, gun smoke and tracers with the muzzle flashes.
- Photo skies from Poly Haven, and an orthographic lens for flat, profile-style pictures.
- Auto vehicle exposure for a consistent look, whatever the vehicle or light.
- Export to game: write a livery straight into the game's Skins folder, keeping the files it replaces.
- An installer, built-in updates, Report a problem, and two guided tours that play over PRISM itself.
The library and the viewport
- The game logos choose a collection: IL-2 Korea, Great Battles aircraft, Tank Crew ground vehicles or
Flying Circus aircraft. Every vehicle is listed with a side-view picture; search knows full names such as
Mustang or Thunderbolt. AI-only aircraft are marked. - The viewport shows the vehicle as it will export. Orbit, pan, zoom and fit with the mouse; Ctrl + drag turns and
pitches the vehicle itself and Ctrl + wheel banks it, and exports keep that pose. - Lenses: Wide, Normal, Telephoto or Orthographic, matched in Blender renders. An export frame shows exactly
the area your pictures will hold.
Liveries and your own skins
- The livery browser shows a picture of every livery, packed and loose, with favourites and recently used.
- Drop in your own DDS or PNG at full resolution; Great Battles two-sheet liveries load together.
- Live DDS follows a skin you are editing in Photoshop, GIMP or Affinity: save there and PRISM refreshes within
about a second. - Surface finish tools repair missing Great Battles alpha and show Korea's MRR channels. The skin inspector
shows the flat texture beside the vehicle: click a panel to find it on the texture.
Scene
- Charcoal and Ivory studios, a plain background, the games' own IL-2 and IL-2 Korea hangars,
sky with clouds, a transparent cutout with an optional ground shadow, and green and blue screen. - A round platform sized to the vehicle, in diamond plate, glass, wood, marble, stainless steel or mirror.
- Skies: presets from clear blue to sunset and overcast, sun and haze, cumulus, stratus or cirrus clouds placed
above or below the vehicle, optional countryside below, or photographed skies found and downloaded from Poly
Haven inside PRISM.
Lighting and tone
- Lighting presets shown as small diagrams (Soft studio, Shape & detail, Polished metal, Rim highlights, Dramatic
and more), and four lights to adjust one by one: softbox or spotlight, position, size, brightness and aim. - Vehicle and background exposure, contrast, and Auto vehicle exposure.
- Ambient occlusion, screen-space reflections and supersampling in the viewport.
Vehicle details and effects
- Landing gear, flaps, canopy, bomb bay doors, open crew hatches on tanks, and the game's own loadouts.
- The game's seated pilots and gunners, in summer or winter kit, and navigation and landing lights.
- Spinning propellers with speed and shutter, for a photographic blur.
- Muzzle flashes caught mid-burst, with tracers in each nation's colour and gun smoke (sunlit volume or quick
puffs). - Exhaust flames on piston aircraft, each stub firing at its moment in the engine's firing order, timed from the
propeller speed. - Vehicle Data: the game's description, history and diagrams, where it has them.
Decals and watermarks
- Decals: add images or text, then move, resize and rotate them on the vehicle. Each is a layer with blend,
finish and weathering. Save a project to keep them editable, or bake them into a skin for the game. - Watermarks: the vehicle's official name or your own text, your signature, artwork, or the vehicle's badge from
the game, snapped to a grid on every export.
The Painter
- Paint on the texture sheet with the 3D vehicle live beside it: 2D, Split or 3D layouts. Click the
vehicle to find that spot on the sheet. - Brush, Airbrush, Eraser, rectangle, ellipse and polygon selections with feathering, paths that
can snap to UV lines, Bucket with patterns, Replace colour that keeps the shading, and an Eyedropper. - Mirror left / right paints the matching spot on the vehicle's other side, wherever it lies on the sheet. A UV
overlay shows how the sheet wraps the vehicle. - Layers as in an image editor: visibility, locks, opacity, Normal or Multiply blending, masks, renaming and
reordering. - Finish layers paint how matt, glossy or metallic the skin is (Matt, Satin, Gloss, Bare metal or custom values),
with Vary with grey for streaks and worn paint, and Finish by colour. - In the 3D view, Light from camera lights whichever side you turn to the view, the underside too, and a
Brightness slider lifts that view alone. A column of pose pictures (front, both sides, rear, top, bottom and
both front quarters) resets the view in one click. - Painting never changes the original skin. Save project keeps everything editable; Export skin writes the
painted DDS sheets for the game; Export to game puts them straight into the game's Skins folder. If PRISM closes
unexpectedly, it offers to recover your work.
Exporting
- Quick PNG on your graphics card in seconds: 2K, 4K and 8K (with a JPG), transparent backgrounds included, and an
HSD JPG sized for HSD Online. - Blender Cycles renders for the most realistic light, reflections and glass, in 2K, 4K or 8K, while you keep
working. PRISM can download a portable Blender for you; Cycles renders on NVIDIA, AMD or Intel Arc graphics cards. - Batch liveries: render a list of liveries with the same camera and scene.
- Showcase packs: coordinated sets of pictures in a presentation style, with saved views and an optional contact
sheet. - Turntable GIF or MP4: one seamless turn from the viewport or Blender, with a preview and a time estimate.
Projects and sessions
- The Projects page shows every project in your project folder as a card drawn in its livery, grouped as In
progress, Ready to export, Planned and Released. Search, filter by game or tag, and edit a card's details:
livery file name, stage, next step, notes, tags, unit, period and reference photos. - Double-click a card to open it straight in the Painter, or Open project for the viewport. Plan a project
starts a card for a vehicle you have not painted yet. - Export to Skins folder from a card writes the livery into the game, keeping the files it replaces in the
project rather than in the game. Every export is listed on its card. - PRISM reopens where you left off, unsaved changes included, without touching your project files.
Installing, updates and help
- An installer that needs no administrator rights; a zip for testers.
- PRISM checks for updates, downloads them, verifies them and restarts on the new version.
- A four-minute tour of PRISM and a detailed Painter tour, played over the real window.
- An online user guide, and Report a problem, which packs the log and a few facts about your PC (without your
user name) for a GitHub issue. - Light and dark themes, and the Inter or Segoe UI Variable font.
What you need
- Windows 10 or 11, 64-bit, with a Direct3D 11 graphics card.
- IL-2 Great Battles, IL-2 Korea, or both.
- The Microsoft .NET 9 Desktop Runtime (x64); the installer tells you if it is missing.
- Blender only for Cycles renders, turntables in Cycles and showcase packs; PRISM can fetch it for you.
Thank you to everyone who has tested PRISM and reported aircraft, vehicle, livery and export problems: many of the
fixes and features above started as one of your reports. Please keep them coming, through Report a problem in
PRISM's Settings or the Issues page on GitHub.
PRISM is an independent project, not made or endorsed by the makers of IL-2.