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Point pools

Richard Wilkes edited this page Jun 25, 2026 · 5 revisions

Point Pools

The Point pools block tracks your current and total Hit Points (HP) and Fatigue Points (FP) (B16). You can also create custom pools for other resources your character uses.

Each pool follows this format: [current] of [total] points [EFFECT].

Tracking HP and FP

To set your total points:

  • Enter the total points in the second number group.

Example: [current] of [total] points

GCS automatically updates your total character point cost (the number in brackets on the left).

To track your current points:

  • Enter the current points in the first number group.

Example: [current] of [total] points

GCS shows the effects of your current points right. These update automatically as your current points change and may change your speed, dodge, and strength values.

Importing and exporting point pools

You can share custom point pools between characters or reuse them in different sheets by importing or exporting.

Follow the same steps as importing or exporting your Attributes.

Editing point pools

You can customize or create new pools. This works the same way as editing Attributes.

To edit or add a pool:

  1. On the character sheet toolbar, select Attributes attributes.
  2. On the editor, do one of the following:
    • Edit an existing Pool or Pool Threshold.
    • Select Add add to add a new Pool or Pool Threshold.
  3. Fill in the fields in the form (see table below).
  4. On the Attribute toolbar, select Apply Changes apply changes to save.

A point pool is set if the Attribute type is Pool. See Attributes for details about each field.

Note

You can also add point pools from other games by enabling their attribute options. See Attributes for details.

Pool Thresholds

You can add thresholds to show how effects change as your pool decreases.

To add a point threshold:

  • Select Add pool threshold add on the Attribute entry.

Each threshold includes the following fields:

Field Description
State The effect name, such as Reeling or Rested.
Threshold The number (or equation) that triggers the effect. This uses variables like $hp and equations like Math.ceil($hp / 3) - 1. Thresholds must be ordered from lowest to highest.
Halve options If checked, this halves your Move, Dodge, and Strength for this threshold.
Explanation Notes about what this threshold means and other effects.

Scripting

You can calculate thresholds using JavaScript methods. This is useful if you want the effects to scale with your character’s HP, FP, or other values.

Managing point pools

  • Discard changes: Select Discard changes discard changes.
  • Delete a threshold or pool: Select Delete delete.
  • Reorder thresholds: Drag a threshold using its grip grip.
  • Reset attributes (including point pools) to defaults: Select Reset reset to restore your attributes to the default settings.

Default point pools

You can change the default set of pools for new characters in Default Attributes.


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