OpenZ 0.2.0-alpha
Pre-releaseOpenZ — Patch 0.2.0
A major update focused on combat, movement, zombies, UI, multiplayer, and overall performance.
🎮 Game & Multiplayer
OpenZ Server is now included with the game.
Create Local or Online games directly from the main menu.
Improved multiplayer synchronization and actor management.
Full Gamepad navigation across the game.
🔫 Weapons & Combat
Bows and crossbows have been replaced by firearms: pistols, rifles and sniper rifles.
Instant shooter-style firing with ADS aiming.
Rifles now support Normal / Burst / Auto fire modes.
Matching ammunition is automatically equipped when switching weapons.
Added a Taser with unlimited ammunition.
Muzzle flashes, bullet impacts and bullet-hole decals.
Dry-fire sound when attempting to fire without ammunition.
Improved blocking and parrying system.
Melee attacks can now hit multiple enemies.
New damage-based bleeding system.
New pain and shield-block sound variations.
🧟 Zombies & AI
Zombies give up their pursuit sooner when players escape or successfully hide.
Zombies can now climb obstacles to reach players.
Major optimization of zombie hordes and crowd avoidance.
Improved multiplayer actor simulation and synchronization.
🚗 Movement & Vehicles
Players, NPCs and zombies can climb over debris, walls, vehicles and other obstacles.
New progressive sprint system with acceleration, stamina and exhaustion.
Cars and planes can now be driven with dedicated controls.
Driving a car into water while inside will destroy it.
🎒 UI & HUD
Inventory, Stats, Abilities and Map are now combined into one tabbed interface.
Items and abilities can be assigned directly to quick slots.
Simplified vertical action menus.
New HUD information for ammo, rifle fire mode, bleeding and infection.
New infection visual effect.
Looting an entire container automatically closes it when empty.
🎮 Gamepad
Full navigation support for dialogues, books, training, trading, abilities and maps.
New contextual gamepad hint bar.
Redesigned controls for the survival/shooter gameplay.
🌧️ Atmosphere & Performance
Rain and snow no longer pass through roofs.
Outdoor ambient sounds are reduced while indoors or under cover.
Reduced default view distance for improved performance.
Numerous AI, animation and multiplayer optimizations.